Differences between this and Torque2D?
Differences between this and Torque2D?
Or whatever it is they're calling it now... I've messed with t2d a few years ago and finally gave up on it due to terrible developer support. Been looking for something similar ever since.
Re: Differences between this and Torque2D?
Language:
Torque2d uses TorqueScript (propietary, fairly ugly language).
LÖVE uses Lua (more general language that doesn't suck balls).
Integrated Editor:
Torque2d has an IDE which also functions as some sort of scene editor.
LÖVE doesn't.
Cost:
Torque2d costs money.
LÖVE doesn't.
Graphics API:
Torque2d has DirectX support (not really sure, I haven't touched Torque in ages).
LÖVE is OpenGL-based, might give trouble with shitty 3d hardware.
Community:
Torque sucks a lot less than it should thanks to its community.
LÖVE's community is awesome, full of good-looking, charming members (like me, for example)
Game Distribution:
GarageGames might even distribute your creations.
rude and mike might give you a virtual pat in the back if you make something cool. The good-looking community too. Maybe.
Licensing terms:
Torque2d has a propietary license.
LÖVE is almost a do-whatever-you-want-with-it product. You can even fork it and make it calculate prime numbers or Pi's decimals each frame just for the hell of it.
LÖVE has rainbows. And someday ponies. Torque2d can't beat that, sorry.
I know I shouldn't post at 6AM after a work crunch. But good-looking developers never apologize, ask John Romero if you don't believe me.
Torque2d uses TorqueScript (propietary, fairly ugly language).
LÖVE uses Lua (more general language that doesn't suck balls).
Integrated Editor:
Torque2d has an IDE which also functions as some sort of scene editor.
LÖVE doesn't.
Cost:
Torque2d costs money.
LÖVE doesn't.
Graphics API:
Torque2d has DirectX support (not really sure, I haven't touched Torque in ages).
LÖVE is OpenGL-based, might give trouble with shitty 3d hardware.
Community:
Torque sucks a lot less than it should thanks to its community.
LÖVE's community is awesome, full of good-looking, charming members (like me, for example)
Game Distribution:
GarageGames might even distribute your creations.
rude and mike might give you a virtual pat in the back if you make something cool. The good-looking community too. Maybe.
Licensing terms:
Torque2d has a propietary license.
LÖVE is almost a do-whatever-you-want-with-it product. You can even fork it and make it calculate prime numbers or Pi's decimals each frame just for the hell of it.
LÖVE has rainbows. And someday ponies. Torque2d can't beat that, sorry.
I know I shouldn't post at 6AM after a work crunch. But good-looking developers never apologize, ask John Romero if you don't believe me.
Teh Blog -> http://cryodreams.com.ar
Re: Differences between this and Torque2D?
Hah hah! No, that's all good. I'm pretty dang bitter about t2d, so I wasn't spoilin' for a fight, just looking for a reference point. Thanks a bunch. =D
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Re: Differences between this and Torque2D?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Differences between this and Torque2D?
Yes, there is in fact no end to our collective good looks.
I second that ROFL:qubodup wrote:
Re: Differences between this and Torque2D?
I approve of this incredibly sexy thread.
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