No matter how much force I apply or velocity, it reaches a cap.
Is this a limitation in box2d or is it being capped elsewhere?
Code: Select all
rock = love.graphics.newImage("rock.png")
rock_body = love.physics.newBody(world, 200, 200)
rock_shape = love.physics.newCircleShape(rock_body, 20)
rock_body:setMassFromShapes()
--rock_body:setMass(20, 20, 3, 3)
--rock_body:setBullet(true)
Code: Select all
rock_body:setVelocity(5000, 0)
The best result I've gotten so far is passing an inflated delta to world:update()
Am I just doing something wrong or what?