Just a couple of updates.
First, I've made some changes to the artwork (still looks similar to the current stuff overall, except more "polished" and high quality), and I'll probably start programming this within the next couple of days. I'm thinking of keeping the current artwork a secret, I might however post some small stuff to tease you guys. Basically, I don't want you to be able to expect everything that's coming.
Second, I need a few people to help. I'll be attempting to program the game alone, but if I do happen to need help I'd like to have a few people to test what I've done so far, or at least to shoot my ideas at to get opinions. These people will unfortunately be open to everything I'm doing, so you won't really be surprised when the game is finished. Skype would be beneficial for you to have as well.
Anyway, if anyone is interested let me know!
Scary Monsters
Re: Scary Monsters (scrymnstrs)
@rynesaur
Re: Scary Monsters (scrymnstrs)
I'm really interested Your game looks awesome!
Should I drop you a pm? My skype is ValiumSkyper
Should I drop you a pm? My skype is ValiumSkyper
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Re: Scary Monsters (scrymnstrs)
I'd like to participate if you would like my help. I could install Skype if necessary.
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Re: Scary Monsters (scrymnstrs)
I would be more than willing to help test and hash out ideas. I'm not that best programing, so... But I also don't have a ton of time, school is heating up right now. But come December I will be very very very free, and bored.
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Re: Scary Monsters (scrymnstrs)
This looks really cool. I love the art style.
Re: Scary Monsters (scrymnstrs)
Just wondering what you guys think of this overlay effect. I think it adds a nice creepy ambiance, since you'll be fighting monsters and stuff.
@rynesaur
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Re: Scary Monsters (scrymnstrs)
I'm digging it.Ryne wrote:Just wondering what you guys think of this overlay effect. I think it adds a nice creepy ambiance, since you'll be fighting monsters and stuff.
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Re: Scary Monsters (scrymnstrs)
I like it. *thumbsUp*
Re: Scary Monsters (scrymnstrs)
Lol I kind of feel like that overlay isn't perfect, but when I remove It - I miss it. So I think I'll play with it a bit, and maybe I'll come up with something cool.
@rynesaur
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Re: Scary Monsters (scrymnstrs)
I like it, but it depends on how big the viewport is going to be. How big of a 1:1 resolution will the game's screen be? i.e., if you were to scale that image down to 1 pixel = 1 pixel, how big would the initial window size be?
I wrote my own screen.lua library for personal use to handle setting up my screen, setting how big the initial drawing area is, what scale to scale the window to and how big the tile size inside of it is. (If the game uses tiles, which they almost always do) So I can drop it into a project and just call the right functions to render the game when I need to. Of course it uses FrameBuffers so I guess I'd have to do some fiddling if I ever got a computer that couldn't support them just for testing purposes.
I wrote my own screen.lua library for personal use to handle setting up my screen, setting how big the initial drawing area is, what scale to scale the window to and how big the tile size inside of it is. (If the game uses tiles, which they almost always do) So I can drop it into a project and just call the right functions to render the game when I need to. Of course it uses FrameBuffers so I guess I'd have to do some fiddling if I ever got a computer that couldn't support them just for testing purposes.
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