LÖVE-JAM?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bartbes
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Re: LÖVE-JAM?

Post by bartbes »

I now wonder why I started it on friday, yet only made it 48 hours.. oops? :P

EDIT: As for the emails, I may or may not have accidentally left the email suppression on.. Well, that's what a test is for ;).
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TechnoCat
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Re: LÖVE-JAM?

Post by TechnoCat »

Well, that was a pretty good turnout.
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tentus
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Re: LÖVE-JAM?

Post by tentus »

TechnoCat wrote:Well, that was a pretty good turnout.
I like the way that it pretty directly correlates to the forum regulars.
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slime
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Re: LÖVE-JAM?

Post by slime »

I had other priorities this weekend. Important ones.

MLG tournament
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Jasoco
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Re: LÖVE-JAM?

Post by Jasoco »

I'm a regular, but I've been working all week and I have coders block. I wouldn't have been able to concentrate all the way through. I would have been so distracted and never finished a thing.
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Robin
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Re: LÖVE-JAM?

Post by Robin »

tentus wrote:
TechnoCat wrote:Well, that was a pretty good turnout.
I like the way that it pretty directly correlates to the forum regulars.
Of course, that was to be expected. ;)
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Tesselode
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Re: LÖVE-JAM?

Post by Tesselode »

How should I rate categories that don't apply for this jam? Just leave it at 5?
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Taehl
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Re: LÖVE-JAM?

Post by Taehl »

Personally, I'm rating the irrelevant categories (gameplay, story, and controls) as 5, and ignoring them when giving a final score.
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miko
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Re: LÖVE-JAM?

Post by miko »

So, was this a success? Anything bad about testing? Who is going to post a summary? My entry did not win, as expected ;) There were lots of categories (so it was not easy to give scores), but maybe for more advanced games this makes sense. Apart from not notifying me by email, everything worked well for me.
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