I don't know if any of you are familiar with the Flood-type games that are out there, but I thought I would try implementing one in Love. It was shockingly easy to implement something that worked, but trying to make it prettier / more user friendly has caused it to grow rapidly.
Controls:
Game:
- Number Keys: floods color
- Enter: floods color cursor is beside
- Escape: return to menu
Menu:
- Number Keys: choose option
- Enter: runs option cursor is beside
- Escape: exits game / go back a screen
Both:
- Up/Down and mouse: move cursor
Features:
Flood-based gameplay with variable difficulty
Keyboard and Mouse Input (including keypad and arrow keys)
Menu, Game, and Victory Scenes
How to Play, Options, and About Screen
Sound Effects (no music, sorry)
Saved High Scores (local to your computer)
Thoughts, feature requests?
Dye
- tentus
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Dye
- Attachments
-
- dye_080.love
- New version for 0.8.0
- (24.23 KiB) Downloaded 701 times
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- dye.love
- Intended for Love 0.7.2
- (24.58 KiB) Downloaded 567 times
Last edited by tentus on Mon Apr 16, 2012 3:42 pm, edited 23 times in total.
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- Taehl
- Dreaming in associative arrays
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Re: Dye
The "about" option not doing anything needs to be fixed. And offer instructions, since "flood-type game" isn't a very common genre.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- StoneCrow
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Re: Dye
woah last time i played this game was ages ago, feels alot better now
Maybe put the grid in the centre and keep the colour numbers and turns on the bottom,
though thats just a personal preference for puzzler layout.
Maybe put the grid in the centre and keep the colour numbers and turns on the bottom,
though thats just a personal preference for puzzler layout.
Dull but sincere filler.
- tentus
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Re: Dye
Good catch, thanks!Kadoba wrote:If I press 2 or 3 twice in the main menu I get an error.
I thought about that, but I prefer to work in old screen resolutions like 640x480... makes fullscreen much easier.StoneCrow wrote:woah last time i played this game was ages ago, feels alot better now
Maybe put the grid in the centre and keep the colour numbers and turns on the bottom,
though thats just a personal preference for puzzler layout.
Kurosuke needs beta testers
- Robin
- The Omniscient
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Re: Dye
I miss that the numpad keys don't do anything. Chosing 1-5 is a bit easier via the numpad.
Help us help you: attach a .love.
- tentus
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Re: Dye
I don't know of anyone else making a flood game in Love, but the idea isn't exactly original: I've seen people implement the same concept in javascript/html.kikito wrote:Strange.
I remember seeying this game here before, made by someone else.
Is my mind playing tricks with me?
So yes, you're losing your mind old man.
Edit:
Also, we now have mouse input.
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