Taehl intro

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Taehl
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Taehl intro

Post by Taehl »

With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?

Image
Last edited by Taehl on Fri Oct 14, 2011 7:29 pm, edited 2 times in total.
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josefnpat
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Re: Taehl intro

Post by josefnpat »

I like the creepy music the most!
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thegenius
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Re: Taehl intro

Post by thegenius »

That is simply epic.
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Tesselode
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Re: Taehl intro

Post by Tesselode »

Oh my gosh that's cool.

Now I have to make my own intro.
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TechnoCat
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Re: Taehl intro

Post by TechnoCat »

Taehl wrote:With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?
Very, very cool.

Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
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Taehl
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Re: Taehl intro

Post by Taehl »

Thanks for the compliments! You're all awesome. And TechnoCat doubly so, for daring to look at the code. I'm particularly fond of my static effect - using just one image and a randomly-positioned quad to make a good-looking and non-looping visual.
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Robin
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Re: Taehl intro

Post by Robin »

Pretty neat.
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StoneCrow
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Re: Taehl intro

Post by StoneCrow »

pretty, good creepy music maybe add a synth hit at the end, gary numan style.
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kikito
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Re: Taehl intro

Post by kikito »

It is very spectacular, but a bit too long for my taste. I prefer intros that take 3 seconds or less. Those nice effects and background animations would probably look nice on the main menu however.

Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
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kraftman
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Re: Taehl intro

Post by kraftman »

TechnoCat wrote: Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
kikito wrote: Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
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