i am new in working with LÖVE. But i work with LUA since 4 years.
I wanted to edit a game i made with another Lua-wrapper to run it on LÖVE.
But unfortunately it runs very very slow .
It would be too much code if i would post it here. But here is the structure how i made it:
Code: Select all
love.load()
--all the things to load
love.update(dt)
love.draw()
--all the code
end
end
Maybe the problem exist, ´cause of i do the love.draw() in the love.update(dt).
Furthermore the whole framerate goes even more down when i want to scale my game to fullscreen.
Do you have any performance tips for me?
Thanks in advance