Controls:
Up: Propel forward
Left/Right: Rotate ship
Down: Use boost
Space: Fire lasers
Version 1:
It took me under an hour. It's just something I made as practice, though I'm wondering if anyone can see this becoming something greater. My creativity generally lacks when it come to making simple games.
Description:
A blue square that can be controlled by the arrow keys.
(Curses, why can't I make .love files? (Figured out how, the world won't explode now.))
Version 2:
I put some more work into it, and made this. Now featuring a sleeker spaceship-like design.
Left and Right arrow keys to rotate, Up to propel, and Down to use a limited boost.
Version 2.1:
Added lasers, and sounds with the lasers. Unfortunately, each time a sound plays, it allocates about 500KB of memory for it. So, yeah... That's an issue.
Version 3:
Fixed the issue with the memory, I just had to use .ogg files.
Version 4:
Added asteroids, and thus it earns its name. However, there are no collisions or consequences for being hit by an asteroid. Additionally, the positions at which they spawn are a bit off...
A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
- Attachments
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- asteroidsclone.love
- Version 4, on the rocks!
- (50.32 KiB) Downloaded 351 times
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- asteroidsclone.love
- Version 3, pew pew!
- (49.8 KiB) Downloaded 189 times
-
- huh.love
- Version 2, more fun than before!
- (646 Bytes) Downloaded 205 times
Last edited by thegenius on Wed Oct 05, 2011 3:26 am, edited 12 times in total.
- TechnoCat
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Re: I made something very simple.
you packaged it incorrectly. .love, not .love.zip.
And yes, the square moves around.
And yes, the square moves around.
- kikito
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Re: I made something very simple.
To me it "slides" - when I release the keys, it keeps moving for a while. Made me think of an ice cube.
If you add some heat "do not touch" zones, some walls and a destination you will have a complete game right there.
If you add some heat "do not touch" zones, some walls and a destination you will have a complete game right there.
When I write def I mean function.
Re: I made something very simple. (Update: Version 2)
You might wanna keep the older versions posted as well, so others can see development?
Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though.
Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though.
Re: I made something very simple. (Update: Version 2)
I like the boost, but with it being set to down there's no way to slow the player down. Perhaps set boost to another key and make down the brakes?
Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
The name is wonderful.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
Good stuff man and yeah i could see this turning in to a really nice game. if you put some creativity in it, like everyday shooter did you know thinking out the box. keep at it. and personally i like the little slid effect.
Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
Make the game close itself when you press escape or something.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- Jasoco
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
Why? What's so hard about Command+Q or Control+F4 or clicking the X? Details like that should be left for when a game is in its final stages.T-Bone wrote:Make the game close itself when you press escape or something.
Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
You can make a simple collision detection with magnitude checking ?
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