hardware

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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chourine
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hardware

Post by chourine »

Hello to all lOvely members!!

a simple stupid question does Love is hardware accelerated for the 2D part ??


Thx to all!
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Voker57
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Re: hardware

Post by Voker57 »

yes
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chourine
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Re: hardware

Post by chourine »

Two more questions for a little nOoB like me ! :)


first of all...is there a way to debug correctly using love ???

2) i'm not sure i understand the correct way to make a .love exectuable package ...

Thx !
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rude
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Re: hardware

Post by rude »

chourine wrote:first of all...is there a way to debug correctly using love ???
Errors are presented on screen. There's no way to debug in the style of Visual Studio or gdb (yet). I am working on a "library" version of LOVE which will hopefully allow the use of existing tools, such as LuaEdit.
Voker57 wrote:2) i'm not sure i understand the correct way to make a .love exectuable package ...
The .love-files are just renamed .zip files. Make sure main.lua is at the root of the .zip/.love file. You can also run directories (useful during development).

:neko:
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chourine
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Re: hardware

Post by chourine »

thanks a lot Rude for your answers ...

trying to catch the VS2008 version of Love's source on SVB , btw it seems empty ?? is there a way to catch the complete MS source projet , could be interesting to work on a custom version with different useful class who can be done in C++ and binded in lua ( camera , Mask, maybe handlers ,)


TX
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rude
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Re: hardware

Post by rude »

Uhm, well, yes and no. We used to have everything in the SVN repository, but it took too much space (all the boost headers ... :ultrashocked::).

You can get dependencies here, but I've totally forgotten which one is for LOVE 0.5.0. I think it may be love-win-sdk-9.zip. If you're checking out the source using Subversion, then make it https://love.svn.sf.net/svnroot/love/tags/0.5.0/ and not trunk/ (for your own good).
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chourine
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Re: hardware

Post by chourine »

thx a lot sir :)
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