hi!
LOVE love!
got a couple of questions concerning speed and portability...
ive used blitzmax a bit before love, and i was wondering if anyone had really sat down and compared the two in terms of performance? im worried about delving into a really complex game project in love(but i really, really want to) if its going to fall majorly short of blitzmax in terms of speed.
my other question is if there are plans, or if theres something already around for packing up love games for mac osx, for instant distribution? e.g. one click launch, just like a native app?
thanks!
una.x
how strong is our love?
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- hertzcastle
- Party member
- Posts: 100
- Joined: Sun Jan 04, 2009 4:51 pm
- Location: brighton, uk
- hertzcastle
- Party member
- Posts: 100
- Joined: Sun Jan 04, 2009 4:51 pm
- Location: brighton, uk
Re: how strong is our love?
oh, and is there any way to default all of love's image centers to the top left? thats been bugging me...
Re: how strong is our love?
Sorry for not replying to this. I've heard of Blitzmax, and although I've never used it myself, I'm sure it's faster and more stable.
I do hope that we one day can package one-click binaries for MacOSX, but that's not ready yet (and I don't have a Mac).
I do hope that we one day can package one-click binaries for MacOSX, but that's not ready yet (and I don't have a Mac).
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