Fu*ked colors
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Fu*ked colors
For some reason all colors of game have only 21,666...% of normal light. I use love.graphics.color() and love.graphics.point(). Full alpha. I'm sure that there's no fault in rest of my code. What's happenning?
My arrowfish doesn't want to be in one picture with OBEY. So I putted it into my signature.
Re: Fu*ked colors
The code does not have to be wrong, but maybe you're misunderstanding what it actually does.Batrachus wrote:I'm sure that there's no fault in rest of my code.
To find that out you need to provide some code, describe what it produces and then tell us what you actually expected it would do. It does not have to be the game itself, you can write up a small example where you observe the same behavior.
Shallow indentations.
Re: Fu*ked colors
Please, give us a .love to look at.
Re: Fu*ked colors
I wonder how did you calculate that?Batrachus wrote:For some reason all colors of game have only 21,666...% of normal light.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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