Fu*ked colors

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Batrachus
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Posts: 7
Joined: Sat Apr 16, 2011 8:39 am
Location: Czech Republic

Fu*ked colors

Post by Batrachus »

For some reason all colors of game have only 21,666...% of normal light. I use love.graphics.color() and love.graphics.point(). Full alpha. I'm sure that there's no fault in rest of my code. What's happenning?
My arrowfish doesn't want to be in one picture with OBEY. So I putted it into my signature.
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Boolsheet
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Location: Switzerland

Re: Fu*ked colors

Post by Boolsheet »

Batrachus wrote:I'm sure that there's no fault in rest of my code.
The code does not have to be wrong, but maybe you're misunderstanding what it actually does.
To find that out you need to provide some code, describe what it produces and then tell us what you actually expected it would do. It does not have to be the game itself, you can write up a small example where you observe the same behavior.
Shallow indentations.
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thelinx
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Location: Sweden

Re: Fu*ked colors

Post by thelinx »

Please, give us a .love to look at.
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miko
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Location: PL

Re: Fu*ked colors

Post by miko »

Batrachus wrote:For some reason all colors of game have only 21,666...% of normal light.
I wonder how did you calculate that? :o
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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