You might remember AStrat, or you might not.
Anyway, I thought of a good way to make conquest work during breakfast the other day. I fixed heaps of bugs I still had, added some other features and cringed at the awful, awful code I produced last year.
The result is this:
Click on the mode you want to start. The process is fully automatic from then on. Escape quits. M cycles through some viewing modes, Shift+M cycles in reverse. N resets to normal mode.
Enjoy.
The return of AStrat
- Robin
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The return of AStrat
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Re: The return of AStrat
that's pretty, and the coolest thing was that i had a kingdom kinda like UK
- kikito
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Re: The return of AStrat
I liked the provinces. Is there a phase 7, or is the "conquering provinces" part infinite?
When I write def I mean function.
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Re: The return of AStrat
Phase 7 is when a single colour has all the provinces. Which never happens if the empires happen to be split across several islands, because they can't cross water (at least for now, if/when I figure out an elegant way to do that, I might just add it.)kikito wrote:I liked the provinces. Is there a phase 7, or is the "conquering provinces" part infinite?
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Re: The return of AStrat
Once again, an excellent time waster.
...but can you make it go faster? Even using LuaJIT it takes ages to just grow the empires with pixel size 1 on a blockland.
...but can you make it go faster? Even using LuaJIT it takes ages to just grow the empires with pixel size 1 on a blockland.
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Re: The return of AStrat
thelinx wrote:Once again, an excellent time waster.
Not drawing the pixels to framebuffers should help. I could make it work something like the growing the provinces (which used to be even worse until I deferred drawing the pixels until the end). Of course, that means that waiting while the empires grow becomes dead boring.thelinx wrote:...but can you make it go faster? Even using LuaJIT it takes ages to just grow the empires with pixel size 1 on a blockland.
If anyone has a better suggestion to speed it up, I'd like to hear your ideas.
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Re: The return of AStrat
Crap, can't play. I don't have framebuffers. Even though that test .love from that forum thread/poll said I do.
- slime
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Re: The return of AStrat
Maybe AStrat uses non power-of-two framebuffers?hryx wrote:Crap, can't play. I don't have framebuffers. Even though that test .love from that forum thread/poll said I do.
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Re: The return of AStrat
Nope, it uses PO2 framebuffers. But it does use 8 framebuffers, maybe you don't support that many?
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