Very cool indeed. I especially like the idea of a parabolic ball arc in a breakout game, I don't think I've ever seen that before!
The sound effects seem to cutout (or, more accurately, 'not get triggered when they should') - e.g. the sound of the ball hitting the bat seems to occur one time out of two if the ball is bouncing a short distance onto low-hanging bricks and back onto the bat. I suspect you're using a single audio Source object for each sound effect and just doing :play() or something like that? (haven't looked at your code yet). That doesn't always do what you want especially if the previous sound hasn't yet finished. You could try taking a look at creating a simple audio manager using a technique similar to what is used in Mutrix or the audiomanager.lua I used in Biodiversity (both found on this forum)
Box Breaker
- Robin
- The Omniscient
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Re: Box Breaker
I made two bonus levels, because I was bored and wanted to play more of this game. Especially the first level I made, was made specifically to use together with the multi-ball bonus.
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- BoxBreaker.love
- (667.95 KiB) Downloaded 185 times
Help us help you: attach a .love.
Re: Box Breaker
New version:
1)space bar no longer required to launch ball - Now right click launches instead -
2)3 new levels added - level 2 heart level and levels 9 and 10 contributed by Robin
3) rudimentary Gamepad support added - although, it makes the game much harder since it is moving the paddle at a constant speed - I am thinking of an acceleration method to improve paddle control for a later version.
@Robin - Thanks for the new levels! I am hoping to get 100+ levels in this game at some point... So, I really appreciate contributions!
@stripwax - thanks for the suggestions regarding the audio handling - I did admittedly take the quickest dirtiest approach to Box Breaker's sound handling - it was more of an after-thought really - It is on my list for future improvements - I will take a look at Biodiversity next chance I get! I also have some missing sounds as well as sounds I would like to replace when I get a chance to polish stuff nicely
1)space bar no longer required to launch ball - Now right click launches instead -
2)3 new levels added - level 2 heart level and levels 9 and 10 contributed by Robin
3) rudimentary Gamepad support added - although, it makes the game much harder since it is moving the paddle at a constant speed - I am thinking of an acceleration method to improve paddle control for a later version.
@Robin - Thanks for the new levels! I am hoping to get 100+ levels in this game at some point... So, I really appreciate contributions!
@stripwax - thanks for the suggestions regarding the audio handling - I did admittedly take the quickest dirtiest approach to Box Breaker's sound handling - it was more of an after-thought really - It is on my list for future improvements - I will take a look at Biodiversity next chance I get! I also have some missing sounds as well as sounds I would like to replace when I get a chance to polish stuff nicely
- Attachments
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- BoxBreaker.love
- new version - changed gameplay controls and new levels added
- (671.05 KiB) Downloaded 220 times
- TechnoCat
- Inner party member
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- Location: Milwaukee, WI
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Re: Box Breaker
I have actually played through this game twice now.
Re: Box Breaker
Your gamepad controls don't feel very nice. It's basically digital controls; tilting the control stick slightly doesn't make the paddle move slighty, you have to press it over 50%, and then the paddle moves at 100% speed. Not nice. Scale the speed of the paddle with the value from getAxis().
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- Robin
- The Omniscient
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- Joined: Fri Feb 20, 2009 4:29 pm
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Re: Box Breaker
Only twice?TechnoCat wrote:I have actually played through this game twice now.
Help us help you: attach a .love.
Re: Box Breaker
Then you'd better change the way the maps are defined. Here is my version: each level sits in its own file, I have also contributed the mandatory level file maps/map.11. So now you can ask contributors just for plain text files to create new levels.JDFight wrote:@Robin - Thanks for the new levels! I am hoping to get 100+ levels in this game at some point... So, I really appreciate contributions!
BTW, the maxLevel can also be computed based on files in this directory...
- Attachments
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- BoxBreaker.zip
- (672.9 KiB) Downloaded 149 times
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: Box Breaker
Yes, I agree, using Ammo to destroy the blocks makes the game too easy... I hope people come up with more difficult levelsRobin wrote:Only twice?TechnoCat wrote:I have actually played through this game twice now.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
Re: Box Breaker
I don't have a game pad, so I can't help, but the code is open source, so you can fix it and contribute back.T-Bone wrote:Your gamepad controls don't feel very nice. It's basically digital controls; tilting the control stick slightly doesn't make the paddle move slighty, you have to press it over 50%, and then the paddle moves at 100% speed. Not nice. Scale the speed of the paddle with the value from getAxis().
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
- kikito
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Re: Box Breaker
One possible way of making ammo a bit less game-breaking would be to have it impact the blocks the same way the ball does; right now the ball "removes one energy level per block" (changes its color) while each bullet kills a block, no matter what "level" it is.miko wrote:Yes, I agree, using Ammo to destroy the blocks makes the game too easy... I hope people come up with more difficult levelsRobin wrote:Only twice?TechnoCat wrote:I have actually played through this game twice now.
When I write def I mean function.
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