That won't work with version control systems, though.GijsB wrote:right click on the .love
open with winrar
edit
save
play
do i have to switch between .love and .zip files every time?
- nevon
- Commander of the Circuloids
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Re: do i have to switch between .love and .zip files every t
Re: do i have to switch between .love and .zip files every t
For those of you on OSX:
Will open with a window for live console output.
Will open a new instance of love every time, useful for testing networked games.
Code: Select all
xterm -e /Applications/love.app/Contents/MacOs/love "PROJECT_DIRECTORY";
Code: Select all
open -n -a /Applications/love.app "PROJECT_DIRECTORY";
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- Prole
- Posts: 34
- Joined: Fri Sep 24, 2010 5:46 am
Re: do i have to switch between .love and .zip files every t
Don't even need the .exe part. That's how I run my game in development. For distribution, because I want people to be able to drop files into directories to add new levels / creatures / items etc I'll be distributing a folder and just use a .bat file to run "love ." (on Windows obviously )nevon wrote:Or if you add the love executable (love.exe) to your PATH, you can just open up a terminal and run:Code: Select all
cd C:\path\to\your\game\ love.exe .
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