Building for Mac and Linux on Windows
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Building for Mac and Linux on Windows
Is it possible to build for Mac and Linux using Windows? If so, how?
Re: Building for Mac and Linux on Windows
(Since you did not mention what you want to build I'm assuming you want to compile the love binary for different platforms.)
Yes, in theory it's possible using a cross compiler. For windows, there is a GCC distribution called mingw, which should be able to cross-compile at least for linux.
In practice however, things tend to get really complicated and painful, because you not only have to compile the love binary, but also the libraries that love uses, which in turn use other libraries, which use yet other libraries ... you get the idea. The simplest solution might be to use a virtual machine (e.g. VirtualBox) to compile stuff using the OS you want to build for.
Yes, in theory it's possible using a cross compiler. For windows, there is a GCC distribution called mingw, which should be able to cross-compile at least for linux.
In practice however, things tend to get really complicated and painful, because you not only have to compile the love binary, but also the libraries that love uses, which in turn use other libraries, which use yet other libraries ... you get the idea. The simplest solution might be to use a virtual machine (e.g. VirtualBox) to compile stuff using the OS you want to build for.
Re: Building for Mac and Linux on Windows
If you, on the other hand, simply want to distribute your LÖVE game on Linux and Mac, that's much easier. For Mac, download the already prepared .app from love2d.org and put your .love-file in its proper location, and edit the plist. For Linux, it's probably easiest to just give the .love-file and tell Ubuntu-users in a readme.txt to run "sudo apt-get install love" first, and tell other Linux users to head over to love2d.org.
http://love2d.org/wiki/Game_Distribution contains plenty of good info, but it tends to assume you're sitting on the OS you're distributing to.
http://love2d.org/wiki/Game_Distribution contains plenty of good info, but it tends to assume you're sitting on the OS you're distributing to.
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Re: Building for Mac and Linux on Windows
I would not recommend that, as Ubuntu currently ships with an ancient version of LÖVE. Better to write an install script that adds bartbes' ppa and pulls in LÖVE from there, and then installs the game itself.T-Bone wrote:For Linux, it's probably easiest to just give the .love-file and tell Ubuntu-users in a readme.txt to run "sudo apt-get install love" first.
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Re: Building for Mac and Linux on Windows
Or just merge the .love file with the Linux executable (on Ubuntu it'll be located at /usr/bin/love).nevon wrote:I would not recommend that, as Ubuntu currently ships with an ancient version of LÖVE. Better to write an install script that adds bartbes' ppa and pulls in LÖVE from there, and then installs the game itself.T-Bone wrote:For Linux, it's probably easiest to just give the .love-file and tell Ubuntu-users in a readme.txt to run "sudo apt-get install love" first.
Re: Building for Mac and Linux on Windows
Which requires a bunch of libraries a user is not likely to have installed by defaultBlackBulletIV wrote: Or just merge the .love file with the Linux executable (on Ubuntu it'll be located at /usr/bin/love).
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Re: Building for Mac and Linux on Windows
Oh really? That's not good. So I guess the install script option is the best way to go for Ubuntu/Linux?thelinx wrote:Which requires a bunch of libraries a user is not likely to have installed by defaultBlackBulletIV wrote: Or just merge the .love file with the Linux executable (on Ubuntu it'll be located at /usr/bin/love).
Re: Building for Mac and Linux on Windows
Is 0.7.1 really that old? I use it for everything (didn't actually know I wasn't using 0.7.2). Never noted any incompatabilities (unless we're talking about 0.8.0, which isn't finished).nevon wrote:I would not recommend that, as Ubuntu currently ships with an ancient version of LÖVE. Better to write an install script that adds bartbes' ppa and pulls in LÖVE from there, and then installs the game itself.T-Bone wrote:For Linux, it's probably easiest to just give the .love-file and tell Ubuntu-users in a readme.txt to run "sudo apt-get install love" first.
Install scripts are good too. There really should be a standard install script, at least for Ubuntu, on the wiki.
.deb-files (and rpm) is another possibility.
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Re: Building for Mac and Linux on Windows
A lot of dependencies were updated, fused games were fixed (they didn't work in 0.7.1), and a lot of other bug fixes: http://love2d.org/wiki/0.7.2T-Bone wrote:Is 0.7.1 really that old? I use it for everything (didn't actually know I wasn't using 0.7.2). Never noted any incompatabilities (unless we're talking about 0.8.0, which isn't finished).
I was thinking of 0.5.0 though, which was in the repos in <=10.10, IIRC.
I guess me and Bartbes' could share our solution.T-Bone wrote:Install scripts are good too. There really should be a standard install script, at least for Ubuntu, on the wiki.
.deb-files (and rpm) is another possibility.
Re: Building for Mac and Linux on Windows
Please do!nevon wrote:A lot of dependencies were updated, fused games were fixed (they didn't work in 0.7.1), and a lot of other bug fixes: http://love2d.org/wiki/0.7.2T-Bone wrote:Is 0.7.1 really that old? I use it for everything (didn't actually know I wasn't using 0.7.2). Never noted any incompatabilities (unless we're talking about 0.8.0, which isn't finished).
I was thinking of 0.5.0 though, which was in the repos in <=10.10, IIRC.
I guess me and Bartbes' could share our solution.T-Bone wrote:Install scripts are good too. There really should be a standard install script, at least for Ubuntu, on the wiki.
.deb-files (and rpm) is another possibility.
Since Volley Brawl is in the Software Center, I guess you know how to make .debs? I'd really like to learn.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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