Biodiversity
Re: Biodiversity
Updated version. Updates on the first post of this thread.
Re: Biodiversity
Wow, quite a different approach indeed! Your game (even on the lowest complexity/graphics settings) seems pretty taxing for my netbook unfortunately. I have a couple of questions/suggestions for yours. I found it very hard to see where my mouse pointer actually was, it just seems to be where the text is but that's quite pale on a pale background, you only get the circle if you happen to be over a plant? Secondly I couldn't work out how to view what the genotype of any given plant was - is that correct (it has to be entirely guessed/figured out experimentally from the phenotype and offspring combinations)? If so yours is way more challenging than mine.Taehl wrote:My idea was "I wonder if I can make a skeletal object system? Cool, let's test it with a tree. Wow, it works. Hey, if I make each bone get bigger over time in a certain way, I can make it grow! Awesome! Hm, I wonder if I could tweak the tree-generator with a table of parameters - a genetic code, if you will. Yes! Hey, wait, if I could make a way to merge two sets of genes, I could actually breed these plants...".
Re: Biodiversity
This is a very cool gameplay concept - The world definitely needs more games like this - The gameplay is very intuitive too - unlike other overly complicated genetics/ breeding games I have played in the past -
Audio is unfortunately garbled on my system - everything sounds like distorted white noise - It is probably the machine that I am playing on - Not many people using powerpc linux machines these days... I'll give it another try on my work machine when I have a chance.
also, I received a random crash from audio_handler.lua line 16 - "expected userdata" - probably trying to index a sound that is not there.
Audio is unfortunately garbled on my system - everything sounds like distorted white noise - It is probably the machine that I am playing on - Not many people using powerpc linux machines these days... I'll give it another try on my work machine when I have a chance.
also, I received a random crash from audio_handler.lua line 16 - "expected userdata" - probably trying to index a sound that is not there.
Re: Biodiversity
JDFight wrote:This is a very cool gameplay concept - The world definitely needs more games like this - The gameplay is very intuitive too - unlike other overly complicated genetics/ breeding games I have played in the past -
Thanks! I plan to continue developing the idea further!
Curious. Someone else also reproted to me the crash in audio_handler, but after they redownloaded the .love file the crash went away. I suspect a corrupted download here. Alternativelt try renaming the .love to .zip and confirm whether it's a valid zipfile or not.JDFight wrote:Audio is unfortunately garbled on my system - everything sounds like distorted white noise - It is probably the machine that I am playing on - Not many people using powerpc linux machines these days... I'll give it another try on my work machine when I have a chance.
also, I received a random crash from audio_handler.lua line 16 - "expected userdata" - probably trying to index a sound that is not there.
As for the whitenoise - assuming you get correct audio in other Love games - I suspect an endianness bug in either libvorbis or Love's handling of libvorbis - should be easy to confirm on your system (and file a bug accordingly!). There's nothing funky about my game code for audio, other than I'm using ogg vorbis which is maybe less well tested.
Re: Biodiversity
Yep - I downloaded the version from your website and the audio crash went away - though the audio glitches still persist.
- I figure that the sound glitches I experienced are likely caused by some weirdness in my system - My system is a bit on the fringe when it comes to compatibility (powerpc g4 powerbook running Debian squeeze) - I can't even play most .love games here because my graphics card requires power of 2 texture sizes - Most games end up just showing me white blocks where graphics should be - I was very pleasantly surprised to see that Biodiversity actually worked for me!
Oddly, I can play the ogg files in your .love with no issues - I'll look into libvorbis - I may need to build a newer version from source... I think it might also be an issue with libsdl -
- I figure that the sound glitches I experienced are likely caused by some weirdness in my system - My system is a bit on the fringe when it comes to compatibility (powerpc g4 powerbook running Debian squeeze) - I can't even play most .love games here because my graphics card requires power of 2 texture sizes - Most games end up just showing me white blocks where graphics should be - I was very pleasantly surprised to see that Biodiversity actually worked for me!
Oddly, I can play the ogg files in your .love with no issues - I'll look into libvorbis - I may need to build a newer version from source... I think it might also be an issue with libsdl -
Re: Biodiversity
Actually, I did find a bug that would likely cause what you saw. Pretty stupid coding bug on my part.JDFight wrote:Yep - I downloaded the version from your website and the audio crash went away
Updated version (updated details in first post).
The new updated version fixes that audio handler bug, I think, for good. It also saves the highscores! I actually had to fix bugs in TSerial, booh.. it generated unparsable Lua code in the cases where table keys had embedded quotes or brackets :-(
.JDFight wrote:- I figure that the sound glitches I experienced are likely caused by some weirdness in my system - My system is a bit on the fringe when it comes to compatibility (powerpc g4 powerbook running Debian squeeze) - I can't even play most .love games here because my graphics card requires power of 2 texture sizes - Most games end up just showing me white blocks where graphics should be - I was very pleasantly surprised to see that Biodiversity actually worked for me!
My machine is a pretty-limited Intel (Atom) netbook - with no recent opengl drivers, no support for framebuffers, power-of-2 requirements, the whole lot. I'd be surprised if there's anything out there that can run FEWER .love games than my machine :-)
Yep, could be. If you can track something down, it would be worth raising a ticket.JDFight wrote:Oddly, I can play the ogg files in your .love with no issues - I'll look into libvorbis - I may need to build a newer version from source... I think it might also be an issue with libsdl -
Re: Biodiversity
A couple of minor (ish) updates, first post updated. The Challenge 1 level had the mutation mechanism enabled, it wasn't supposed to be (hence why the level popup says 'no mutation'! :-) ). Turning off mutation should make it a bit easier to get a high score if you really nail it right from the start.
Re: Biodiversity
Just a minor update for compatibilty with 0.8.0 (seems it is (quite rightly) more strict, and one of my requires was broken). First post and links updated.
Re: Biodiversity
Didn't notice this game earlier, I can't complete the 3rd tutorial too; the game seems nice, though
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Biodiversity
Nixola - interesting - I guess level 3 is where things generally start to make use of the idea of genetics. Levels 1 and 2 are really pretty basic. Did you try levels 4 and up (they're not locked, you can play them in any order).
I intentionally did not describe the function of the tooltips that hover over flowers but that's really where they secrets lie - how many combinations of filled and empty boxes are there, and what does each one do, and how can you influence the outcome of a new plant by breeding different parents..
(HINT: don't use the bottom-right flower for breeding. Why not?)
I intentionally did not describe the function of the tooltips that hover over flowers but that's really where they secrets lie - how many combinations of filled and empty boxes are there, and what does each one do, and how can you influence the outcome of a new plant by breeding different parents..
(HINT: don't use the bottom-right flower for breeding. Why not?)
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