I liked this, very nicely done!
I've got a very small complain: I feel that the space key is unnecessary. Just use the left mouse click for both firing and releasing the initial ball.
Box Breaker
- kikito
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Re: Box Breaker
When I write def I mean function.
- bartbes
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Re: Box Breaker
WHY?!GijsB wrote:you may want to speed up your code a little with locals
The use of locals itself is good, you know, for what they're meant for, but don't go optimize without reason (like GijsB wants you to do).
What do they say again? Premature optimization is the root of all evil?
As for the actual game, it seemed a bit slow, and impossible for me to lose (I gained more lives than I lost). Aside from that, great stuff.
Oh, and like kikito said, mouse control + spacebar? What?
Re: Box Breaker
'it seemed a bit slow'bartbes wrote:WHY?!GijsB wrote:you may want to speed up your code a little with locals
The use of locals itself is good, you know, for what they're meant for, but don't go optimize without reason (like GijsB wants you to do).
What do they say again? Premature optimization is the root of all evil?
As for the actual game, it seemed a bit slow, and impossible for me to lose (I gained more lives than I lost). Aside from that, great stuff.
Oh, and like kikito said, mouse control + spacebar? What?
- bartbes
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Re: Box Breaker
Not slow as in the game was running slow. Slow as in the gameplay was slow. Big difference.
Re: Box Breaker
oohh sorry then ._.bartbes wrote:Not slow as in the game was running slow. Slow as in the gameplay was slow. Big difference.
- tentus
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Re: Box Breaker
You've got a decent amount of unneeded files in there you should probably remove before publishing. Also, it's trivially easy to move all of your images and sound effects into folders, and do a search-replace to make the code look into the right places. Keeping resources well organized is generally a good idea, no matter how big or small the project is.
This link ought to help you a bit: conf.lua on the wiki.
This link ought to help you a bit: conf.lua on the wiki.
Kurosuke needs beta testers
- Robin
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Re: Box Breaker
As I said before, I really like this, but it is awfully laggy for me at times (perhaps I should try it with less programs running).
Also, I missed a "pause" feature -- especially because it grabs the input and the only way to get out is to quit the game. So I made a rudimentary pause, feel free to improve on it:
This.kikito wrote:Just use the left mouse click for both firing and releasing the initial ball.
Also, I missed a "pause" feature -- especially because it grabs the input and the only way to get out is to quit the game. So I made a rudimentary pause, feel free to improve on it:
Help us help you: attach a .love.
Re: Box Breaker
wow - thanks for all of the comments everyone - Glad some people have actually played it and enjoyed it - I have a lot of feedback to start making improvements on the game
I think my next step will be to organize the code and resource files - Then I will start making some gameplay tweaks - For instance, mouse clicks and space bar came from the fact that I started with the space ball to serve the ball and then ended up adding the mouse button shooting later - implementing pause when releasing the mouse is also a good suggestion...
Thank again!
I think my next step will be to organize the code and resource files - Then I will start making some gameplay tweaks - For instance, mouse clicks and space bar came from the fact that I started with the space ball to serve the ball and then ended up adding the mouse button shooting later - implementing pause when releasing the mouse is also a good suggestion...
Thank again!
- TechnoCat
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Re: Box Breaker
I love the super multi-ball item. I always aim for that and have fun watching the balls go everywhere.
Re: Box Breaker
You know what would have been awesome? Gamepad controls!
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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