No , there is plenty of games distributed by steam that do not use steamworks at allT-Bone wrote:Is it a must to use Steamworks? Not that I really care
Steam?
Re: Steam?
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Re: Steam?
Just out of curiosity, do you have any examples? I own a couple hundred games on Steam, so there's a good chance I have one.trookat wrote:No , there is plenty of games distributed by steam that do not use steamworks at allT-Bone wrote:Is it a must to use Steamworks? Not that I really care
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Re: Steam?
Just a quick look at my list, these use steam for distribution but don't use steam works ( to my knowlage )tentus wrote:Just out of curiosity, do you have any examples? I own a couple hundred games on Steam, so there's a good chance I have one.trookat wrote:No , there is plenty of games distributed by steam that do not use steamworks at allT-Bone wrote:Is it a must to use Steamworks? Not that I really care
Batman: Arkham Asylum
Back to the Future:Ep1
Blur
Breath of Death VII
Burnout Paradise: The Ultimate Box
Commander Keen Complete Pack
Conflict: Denied Ops
Crysis
Cthulhu Saves the world
F.E.A.R
Fallout 3
Far Cry
Flatout
Flora's Fruit Farm
Gish
There's many more but I can't be arsed checking them all
Re: Steam?
http://opensteamworks.org/ - in this i found probably all header file's of SteamWorks
(which found here - https://partner.steamgames.com/documentation/api)
Maybe somebody can put it in LOVE engine and add Lua functions?
(which found here - https://partner.steamgames.com/documentation/api)
Maybe somebody can put it in LOVE engine and add Lua functions?
Re: Steam?
Steamworks is on a non-disclosure agreement and adding it into Love would add severe legal problems, you can't even distribute a .dll for working it with Steamworks for one reason - they don't even let you know it if you aren't already signed up.
Lua is not an acronym.
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Re: Steam?
Wasn't Move or Die made with LOVE?
Re: Steam?
Yes, but you just digged up a 5-year old thread.
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Re: Steam?
It is possible to use steamworks with Löve, but you'd have to modify the engine to support it. Which would require a bit of effort. I know that there is one game with steamworks support that is written in Löve (Luminosity by Windmill Games), but since steamworks requires NDA you can't distribute the modified engine.
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Re: Steam?
You don't need to modify LÖVE's source to use Steamworks - you can require() a dll with Lua bindings or use LuaJIT's FFI.
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