Once again I wasted a weekend for Ludum Dare and here is the result.
Coin carrying monsters are invading your homeland. Build towers, walls and self-aiming cannons to stop the flood of creatures. Don't let them escape!
controls
========
arrowkeys - move the paddle
1,2,3 - build option
spacebar - construct and release building
Download:
Windows | OSX | .LOVE
As usual this is buggy as hell(it even crashes from time to time) and horribly unbalanced.
[LD21] Don't Let 'Em...
- SoggyWaffles
- Citizen
- Posts: 72
- Joined: Sun Jan 02, 2011 3:27 am
- Location: Wyoming, USA
Re: [LD21] Don't Let 'Em...
FUN! Hope you continue work on this. And oh yeah, it crashed every time i tried it, right around when I got ~100 coins each time (not sure if thats the reason).
"Beneath the clouds lives the Earth-Mother from whom is derived the Water of Life, who at her bosom feeds plants, animals and men." ~Larousse
Re: [LD21] Don't Let 'Em...
It turns itself off? Fun game though
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- genericdave
- Citizen
- Posts: 53
- Joined: Tue Dec 15, 2009 9:08 am
Re: [LD21] Don't Let 'Em...
Crashing over here too, but it's quite entertaining right up until then!
Re: [LD21] Don't Let 'Em...
It is kind of worrying that it crashes. I'm not really worried about this game, but for LÖVE in general; so far, I've seen LÖVE "crashing" several times, but it's always been error screens. A game that simply turns itself off should, optimally, not be possible. I am very curious how it happens.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: [LD21] Don't Let 'Em...
love.physics. Possibly because two shapes are created in the same place, or because there a collision callback is called with a shape that was removed at some other point. Or aliens.T-Bone wrote:I am very curious how it happens.
- genericdave
- Citizen
- Posts: 53
- Joined: Tue Dec 15, 2009 9:08 am
Re: [LD21] Don't Let 'Em...
Yeah, you gotta be careful when using any physics engine, really. They don't call it the "ten-ton hammer" for nothing.
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