Hi everyone,
I recently released a programming language that I made which compiles into lua. It's called moonscript. The homepage is here: http://moonscript.org and the reference manual is here: http://moonscript.org/reference and the code is here: https://github.com/leafo/moonscript.
I've used a similar project called CoffeeScript as inspiration for the syntax. Moonscript might be a little different compared to what you've been programming in, but after using it for a while I've found the syntax quite nice.
I've known about love for some time now and I figured it would be a good fit for moonscript. I've attempted to put moonscript directly into love, and it seems to be working. I added a special loader that searches for .moon files in addition to .lua files in the love project directory. It builds right into love, so there is no extra stuff to install.
I uploaded it to my github, https://github.com/leafo/moonscript-love (sorry I don't know hg). If there is any interest in using it I'll try to put together some windows/osx builds. Works great on linux at the moment.
Any input appreciated, thanks.
MoonScript & love
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- Prole
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Re: MoonScript & love
It seems like a really powerful language. You've fixed a lot of things I don't like about Lua, like repeating local, not being able to do +=, and the massively annoying fact that function parameters cannot have default values. Good job.
My only criticism is that the language is a tad too flexible for my taste. I imagine a job where I would have to maintain moonscripts written in extreme flexible fashion and I would be pulling my hair out screaming for Lua! Used personally, this doesn't cause a problem as I could obviously dictate what rules I want to follow.
My only criticism is that the language is a tad too flexible for my taste. I imagine a job where I would have to maintain moonscripts written in extreme flexible fashion and I would be pulling my hair out screaming for Lua! Used personally, this doesn't cause a problem as I could obviously dictate what rules I want to follow.
- TechnoCat
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Re: MoonScript & love
I actually wasn't going to try it.
But, seeing how you built it into LOVE and integrated any sort of extra work I would have to do, I have to try it out now. Good work.
But, seeing how you built it into LOVE and integrated any sort of extra work I would have to do, I have to try it out now. Good work.
Re: MoonScript & love
Oh man, MoonScript looks awesome. I'm definitely gonna be trying this out. And maybe making a Mac build of moonscript-love.
Might I suggest LÜNA for the name of your LÖVE fork?
Might I suggest LÜNA for the name of your LÖVE fork?
- Robin
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Re: MoonScript & love
Looks very interesting. It looks like it has some code duplication in the generated code. I don't know if it is feasible to fix it, though.
Help us help you: attach a .love.
- Taehl
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Re: MoonScript & love
Moonscript doesn't interest me. Sorry. It just looks too... Loose, for my taste. I like Lua because it's very straightforward and literal. Moonscript looks "gentler", but Lua just feels more pure and clean. I like how Lua will let me do anything I want with my whitespace. *Shrugs* There can be no language that's best for everyone. But it looks like a good project.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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- Prole
- Posts: 40
- Joined: Wed Aug 03, 2011 3:13 pm
Re: MoonScript & love
Lua would be super awesome if it could just fix a few things to streamline the syntax. I find it unacceptable that it does not have the following features: 1) default params for functions, 2) += operators, 3) ternary conditionals. I also prefer braces to the if/then/else/end syntax which reminds me of my basic days back in the 80's.
I looked at moonscript some more, and I have to agree with Taehl. It's just way to flexible for my taste.
I looked at moonscript some more, and I have to agree with Taehl. It's just way to flexible for my taste.
Re: MoonScript & love
Very interesting. I hope there is a build for that project (Love with Moonscript). Thanks
- Roland_Yonaba
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Re: MoonScript & love
Think I'm definitely going to try this.
Awesome work.
Awesome work.
Re: MoonScript & love
Looks cool, and I love how it simply just works with Lua and even LÖVE. Still, the syntax isn't really my style, so I'll stick with vanilla Lua. Still cool, though
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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