love.keyboard.setKeyRepeat for only one key(s)?
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- Prole
- Posts: 4
- Joined: Wed Aug 03, 2011 4:48 am
- Location: Boston, MA
love.keyboard.setKeyRepeat for only one key(s)?
Is there any way to use love.keyboard.setKeyRepeat(...) where it will only apply on one or more keys? I'd like to have my character moving using the key repeat, but all the other keys get it applied as well.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: love.keyboard.setKeyRepeat for only one key(s)?
You could use love.keyboard.isDown in love.update, and implement your own keyrepeat mini-system.
Help us help you: attach a .love.
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- Prole
- Posts: 4
- Joined: Wed Aug 03, 2011 4:48 am
- Location: Boston, MA
Re: love.keyboard.setKeyRepeat for only one key(s)?
Yeah, I had a feeling I would have to do that...
I was just wondering if maybe there was a shortcut anyone knew about
I was just wondering if maybe there was a shortcut anyone knew about
- Solemnly07
- Prole
- Posts: 4
- Joined: Thu Aug 04, 2011 12:22 pm
Same Problem.
Eh, may I ask?
I'm having trouble with the keys. I'm doing a ball, make it bounce up. Pressing Up "ONCE" makes it go up.
But When I press UP again (While in Mid-air), it goes up more. How can I fix this?
Because I can spam the Up Arrow Key and make it float all the way and not hitting the ground.
Hope that someone can help. Thanks in Advance. I'm still a new to Love2D.
Thanks!
BTW here's my code:
Sorry for the bad COLORS. I SUCK AT COLORS ~ ~
I'm having trouble with the keys. I'm doing a ball, make it bounce up. Pressing Up "ONCE" makes it go up.
Code: Select all
if love.keyboard.isDown("up") then
objects.ball.body:applyForce(0, -10)
Because I can spam the Up Arrow Key and make it float all the way and not hitting the ground.
Hope that someone can help. Thanks in Advance. I'm still a new to Love2D.
Thanks!
BTW here's my code:
Code: Select all
function love.load()
world = love.physics.newWorld(0, 0, 800, 800)
world:setGravity(0, 200)
world:setMeter(64)
objects = {}
objects.ball = {}
objects.ball.body = love.physics.newBody(world, 100, 50, 15, 0)
objects.ball.shape = love.physics.newCircleShape(objects.ball.body, 0, 0, 20)
objects.pform1 = {}
objects.pform1.body = love.physics.newBody(world, 0, 0, 0, 0)
objects.pform1.shape = love.physics.newRectangleShape(objects.pform1.body, 100, 100, 100, 10, 0)
objects.pform2 = {}
objects.pform2.body = love.physics.newBody(world, 0, 0, 0, 0)
objects.pform2.shape = love.physics.newRectangleShape(objects.pform2.body, 200, 200, 100, 10, 0)
objects.wall1 = {}
objects.wall1.body = love.physics.newBody(world, 0, 0, 0, 0)
objects.wall1.shape = love.physics.newRectangleShape(objects.wall1.body, 150, 150, 10, 100, 0)
objects.box = {}
objects.box.body = love.physics.newBody(world, 0, 0, 15, 0)
objects.box.shape = love.physics.newRectangleShape(objects.box.body, 150, 50, 25, 25, 0)
love.graphics.setBackgroundColor(255, 0, 255)
love.graphics.setMode(900, 900, false, true, 0)
end
function love.update(dt)
world:update(dt)
if love.keyboard.isDown("right") then
objects.ball.body:applyForce(200, 0)
else
if love.keyboard.isDown("left") then
objects.ball.body:applyForce(-200, 0)
else
if love.keyboard.isDown("up") then
objects.ball.body:applyForce(0, -10)
end
end
end
end
function love.draw()
love.graphics.setColor(0, 255, 0)
love.graphics.polygon("fill", objects.pform1.shape:getPoints())
love.graphics.polygon("fill", objects.pform2.shape:getPoints())
love.graphics.setColor(255, 0, 0)
love.graphics.circle("fill", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius(), 20)
love.graphics.setColor(255, 255, 0)
love.graphics.polygon("fill", objects.box.shape:getPoints())
love.graphics.setColor(0, 0, 255)
love.graphics.polygon("fill", objects.wall1.shape:getPoints())
end
"I need not to be Right, I just don't have to be Wrong"
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: love.keyboard.setKeyRepeat for only one key(s)?
I'd say this is a different issue. You can stop this from happening by only allowing jumping when the player is touching something. I could spell it out for you, but I'd rather you'd think about it for a while first, because you'll learn more that way. If you can't find a solution even then, then we'll help you further.
Help us help you: attach a .love.
- Solemnly07
- Prole
- Posts: 4
- Joined: Thu Aug 04, 2011 12:22 pm
Re: love.keyboard.setKeyRepeat for only one key(s)?
Aha!
That's the best thing to say!
Let the beginners get things around. Sure, no problem. I'm still looking for away to solve this.
I'll be back when I'm seriously getting beat up.
Thanks.
That's the best thing to say!
Let the beginners get things around. Sure, no problem. I'm still looking for away to solve this.
I'll be back when I'm seriously getting beat up.
Thanks.
"I need not to be Right, I just don't have to be Wrong"
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