Explosions (yay, we like them!)

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
User avatar
lizard
Prole
Posts: 16
Joined: Wed Aug 04, 2010 6:38 pm
Location: Thailand

Explosions (yay, we like them!)

Post by lizard »

At the 4KB Explosions Contest I made an example, based on Komoplode. Now I'm trying to make it more playable.
Controls - LMB - boom! RMB - create entity, r - reset, esc - quit.
If Love crashed with "Assertion: inRange failed..." try to reduce the amount of explosives.

PS. Yes, I know - it's a dirty hack to change the position of bodies.
Attachments
chain.love
(20.68 KiB) Downloaded 238 times
User avatar
GijsB
Party member
Posts: 380
Joined: Wed Jul 20, 2011 10:19 pm
Location: Netherlands

Re: Explosions (yay, we like them!)

Post by GijsB »

it's cool :D

but where can it be used for xD?
User avatar
tentus
Inner party member
Posts: 1060
Joined: Sun Oct 31, 2010 7:56 pm
Location: Appalachia
Contact:

Re: Explosions (yay, we like them!)

Post by tentus »

:( Auto-fullscreen is pretty much never a good idea. Please consider changing it to be an option, rather than a requirement.
Kurosuke needs beta testers
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Explosions (yay, we like them!)

Post by Robin »

tentus wrote::( Auto-fullscreen is pretty much never a good idea. Please consider changing it to be an option, rather than a requirement.
I share the sentiment.

You could simply scale the graphics.
Help us help you: attach a .love.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests