Explosions (yay, we like them!)

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lizard
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Explosions (yay, we like them!)

Post by lizard »

At the 4KB Explosions Contest I made an example, based on Komoplode. Now I'm trying to make it more playable.
Controls - LMB - boom! RMB - create entity, r - reset, esc - quit.
If Love crashed with "Assertion: inRange failed..." try to reduce the amount of explosives.

PS. Yes, I know - it's a dirty hack to change the position of bodies.
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GijsB
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Re: Explosions (yay, we like them!)

Post by GijsB »

it's cool :D

but where can it be used for xD?
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tentus
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Re: Explosions (yay, we like them!)

Post by tentus »

:( Auto-fullscreen is pretty much never a good idea. Please consider changing it to be an option, rather than a requirement.
Kurosuke needs beta testers
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Robin
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Re: Explosions (yay, we like them!)

Post by Robin »

tentus wrote::( Auto-fullscreen is pretty much never a good idea. Please consider changing it to be an option, rather than a requirement.
I share the sentiment.

You could simply scale the graphics.
Help us help you: attach a .love.
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