LÖVE Build Utility

General discussion about LÖVE, Lua, game development, puns, and unicorns.
DCamer
Prole
Posts: 11
Joined: Sat Jul 16, 2011 4:42 pm

Re: LÖVE Build Utility

Post by DCamer »

Released a new version! List of new features:
  • Save the selected directories by clicking the "Save Changes".
  • You can specify the output directory. (Relative to the directory the game)
  • Fixed localization lack of some of dialog boxes.
  • Updated and simplified dialog to select directories.
Download links
Last edited by DCamer on Sun Jul 24, 2011 10:54 am, edited 2 times in total.
User avatar
Trappingnoobs
Citizen
Posts: 95
Joined: Tue Oct 12, 2010 8:52 pm

Re: LÖVE Build Utility

Post by Trappingnoobs »

Now it's erroring because it can't put batch files directly into my C:/ drive.

:L
DCamer
Prole
Posts: 11
Joined: Sat Jul 16, 2011 4:42 pm

Re: LÖVE Build Utility

Post by DCamer »

In the post above published a corrected version (from 2:50). I advise you to run as root or with disabled UAC. :)
User avatar
Trappingnoobs
Citizen
Posts: 95
Joined: Tue Oct 12, 2010 8:52 pm

Re: LÖVE Build Utility

Post by Trappingnoobs »

DCamer wrote:In the post above published a corrected version (from 2:50). I advise you to run as root or with disabled UAC. :)
Ran as administrator and it still won't generate an exe, and it parents the love file into the directoy even when a subdirectory is specified.
DCamer
Prole
Posts: 11
Joined: Sat Jul 16, 2011 4:42 pm

Re: LÖVE Build Utility

Post by DCamer »

Thanks for you bug report! :)
Tested bug fixed version:
User avatar
Trappingnoobs
Citizen
Posts: 95
Joined: Tue Oct 12, 2010 8:52 pm

Re: LÖVE Build Utility

Post by Trappingnoobs »

DCamer wrote:Thanks for you bug report! :)
Tested bug fixed version:
That fixes the permissions error.

Still doesn't place the love file in the right folder; and doesn't make the exe file either; I just get a folder with the DLLs and love.exe, but I only get that when I manually execute the batch file it generates.
DCamer
Prole
Posts: 11
Joined: Sat Jul 16, 2011 4:42 pm

Re: LÖVE Build Utility

Post by DCamer »

Trappingnoobs wrote:I just get a folder with the DLLs and love.exe
Have you tried this EXE to run? And what's your OS?
User avatar
Trappingnoobs
Citizen
Posts: 95
Joined: Tue Oct 12, 2010 8:52 pm

Re: LÖVE Build Utility

Post by Trappingnoobs »

DCamer wrote:
Trappingnoobs wrote:I just get a folder with the DLLs and love.exe
Have you tried this EXE to run? And what's your OS?
Win7 Home Premium 64 bit on a laptop.

No, it just literally clones the love.exe, when I open it I get the nogame screen.
DCamer
Prole
Posts: 11
Joined: Sat Jul 16, 2011 4:42 pm

Re: LÖVE Build Utility

Post by DCamer »

Trappingnoobs wrote:No, it just literally clones the love.exe, when I open it I get the nogame screen.
  1. .love file is correctly created?
  2. Subfolders in it not there?
  3. Main.lua in the root folder of the game?
User avatar
Trappingnoobs
Citizen
Posts: 95
Joined: Tue Oct 12, 2010 8:52 pm

Re: LÖVE Build Utility

Post by Trappingnoobs »

DCamer wrote:
Trappingnoobs wrote:No, it just literally clones the love.exe, when I open it I get the nogame screen.
  1. .love file is correctly created?
  2. Subfolders in it not there?
  3. Main.lua in the root folder of the game?
Subfolder is there, but no exe in it, and the .love file doesn't get parented there.

The .love file is created fine, yes.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest