Invader: arcade strategy game

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Trappingnoobs
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Re: Invader: arcade strategy game

Post by Trappingnoobs »

Difficulty would be nice.

Like, limit the amount of arrows an enemy can fire at once, and the size, by the difficulty, or something like that.
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appleide
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Re: Invader: arcade strategy game

Post by appleide »

I like where this is going.
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T-Bone
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Re: Invader: arcade strategy game

Post by T-Bone »

Fun game! :neko:
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kikito
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Re: Invader: arcade strategy game

Post by kikito »

I liked it.

One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.

I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)
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Trappingnoobs
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Re: Invader: arcade strategy game

Post by Trappingnoobs »

kikito wrote:I liked it.

One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.

I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)

I don't think the planets are big enough to render it time-saving having to select a percentage.

If there were different size planets, that'd, I guess, be helpfull though.
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T-Bone
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Re: Invader: arcade strategy game

Post by T-Bone »

If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.
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Jasoco
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Re: Invader: arcade strategy game

Post by Jasoco »

T-Bone wrote:If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.
Use both. I have a Trackpad and am left-handed. Requiring WSAD and the mouse is awkward at worst. Impossible at best. Or maybe the other way around.
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Robin
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Re: Invader: arcade strategy game

Post by Robin »

I'm left-handed as well. That's why I used mouse + arrow-keys. But for the first patch version, I'll add WASD. You will also be able to use the mouse for scrolling then.
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Robin
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Re: Invader: arcade strategy game

Post by Robin »

Gentlemen! A new version is released, containing many changes, such as:
  • Now uses desktop resolution for full screen
  • Makes AI a bit smarter
  • Makes AI arrows half a second longer on average
  • Adds scrolling with the mouse at the window edges
  • Adds WASD to control viewport
  • Adds different game types
  • Fixes bug where winning or losing a game, and pressing escape and starting a new game before the timer was up didn't stop the timer
  • Fixes bug where selected system stays selected when taken over
See the website for downloads.
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tentus
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Re: Invader: arcade strategy game

Post by tentus »

Good times. Have you thought about adding "select several planets" so that you can swarm a single target? Also, what about size variety in the planets, so that there is a little more value tactics involved?

Loving the Eufloria vibe though.
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