Difficulty would be nice.
Like, limit the amount of arrows an enemy can fire at once, and the size, by the difficulty, or something like that.
Invader: arcade strategy game
- Trappingnoobs
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Re: Invader: arcade strategy game
I like where this is going.
Re: Invader: arcade strategy game
Fun game!
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- kikito
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Re: Invader: arcade strategy game
I liked it.
One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.
I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)
One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.
I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)
When I write def I mean function.
- Trappingnoobs
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Re: Invader: arcade strategy game
kikito wrote:I liked it.
One thing I didn't like was having to keep pressing in a planet in order to send more troops. Having the mouse "captured" felt a bit too limiting.
I prefer GalCon's solution; they had a "which percentage of your troops do you send for attacking" (33%, 66%, 100%) button. Then you just clicked origin and destination, and sent troops along. That allowed for much frantic action (which you will need when the AI starts doing intelligent stuff)
I don't think the planets are big enough to render it time-saving having to select a percentage.
If there were different size planets, that'd, I guess, be helpfull though.
Re: Invader: arcade strategy game
If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- Jasoco
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Re: Invader: arcade strategy game
Use both. I have a Trackpad and am left-handed. Requiring WSAD and the mouse is awkward at worst. Impossible at best. Or maybe the other way around.T-Bone wrote:If improvements are to be made, please add WASD support. Using the arrow keys in combination with the mouse is awkward at best.
- Robin
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Re: Invader: arcade strategy game
I'm left-handed as well. That's why I used mouse + arrow-keys. But for the first patch version, I'll add WASD. You will also be able to use the mouse for scrolling then.
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- Robin
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Re: Invader: arcade strategy game
Gentlemen! A new version is released, containing many changes, such as:
- Now uses desktop resolution for full screen
- Makes AI a bit smarter
- Makes AI arrows half a second longer on average
- Adds scrolling with the mouse at the window edges
- Adds WASD to control viewport
- Adds different game types
- Fixes bug where winning or losing a game, and pressing escape and starting a new game before the timer was up didn't stop the timer
- Fixes bug where selected system stays selected when taken over
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- tentus
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Re: Invader: arcade strategy game
Good times. Have you thought about adding "select several planets" so that you can swarm a single target? Also, what about size variety in the planets, so that there is a little more value tactics involved?
Loving the Eufloria vibe though.
Loving the Eufloria vibe though.
Kurosuke needs beta testers
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