GUI libraries...

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RPG
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Re: GUI libraries...

Post by RPG »

Insead, you don't need to create event system, maybe you will want to animate your widgts. I take the example of JQuery/jQuery UI
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appleide
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Re: GUI libraries...

Post by appleide »

I'm and have been stuck at this problem: http://love2d.org/forums/viewtopic.php? ... eui#p27794

Anyone know how I can draw antialiased arcs while supporting transparency? Both my attempts fail.
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RPG
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Re: GUI libraries...

Post by RPG »

I thnk 99% of all GUI's will select images to display widgets...
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Robin
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Re: GUI libraries...

Post by Robin »

Can't you use 0.8.0's love.graphics.arc?
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appleide
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Re: GUI libraries...

Post by appleide »

I shall wait, then.
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kikito
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Re: GUI libraries...

Post by kikito »

Robin wrote:love.graphics.arc?
:o nice
When I write def I mean function.
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BlackBulletIV
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Re: GUI libraries...

Post by BlackBulletIV »

Robin wrote:0.8.0
Man I'm looking forward to 0.8 now!
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ishkabible
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Re: GUI libraries...

Post by ishkabible »

what do i want out of a GUI lib?

need
*rich text input and display
*buttons
*forms(a bar with an associated widget)
*tabs(which store other widgets)
*panel(a plane with widgets placed about)
*file dialogue

and each of them have AMPLE callbacks for drawing routines such that you can display what ever you feel like

for things like buttons and tabs i would like a Qt style "slot" and "signals"
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RPG
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Re: GUI libraries...

Post by RPG »

Rich text editor most difficult thing I think.
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Robin
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Re: GUI libraries...

Post by Robin »

Rich text input? That is asking a lot. You might remember my (still buggy) Rich Text library, which was and is a pain in the ass. Making something like that editable is going to be infinitely worse.
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