http://riot-web-static.s3.amazonaws.com ... ens/19.JPG
(game called League of Legends)
...at around 25-30 fps. So it's not completely powerless.
Anyway, the following LOVE program runs at ~720 FPS on my computer:
Code: Select all
function love.draw()
love.graphics.print("FPS: " .. love.timer.getFPS(), 50, 20)
end
Code: Select all
function love.draw()
love.graphics.print("FPS: " .. love.timer.getFPS(), 50, 20)
love.graphics.print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", 50, 80)
love.graphics.print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", 50, 100)
love.graphics.print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", 50, 120)
end
Combined with some textures, this is making games with rather simple textures (all of which follow the Power-of-2 rule properly) plus some text, slow down to ridiculous levels. I've made sure the usual suspects are eliminated (trying to create fonts every update, etc.) so I'm starting to run out of optimizations. It really seems like this stuff shouldn't be such a problem.
Can anyone run the two above LOVE programs and see what kind of results they get?