Lua-enumerable is a library of table manipulation functions

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mikelovesrobots
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Lua-enumerable is a library of table manipulation functions

Post by mikelovesrobots »

https://github.com/mikelovesrobots/lua-enumerable

Code: Select all

lua-enumerable is a quick and dirty port of the ruby Enumerable library plus some extras.

It's a native lua library.  Installation is as simple as dropping it in your project and requiring it:

    require("lua-enumerable")
    
Synopsis:

    local test = {1,2,3}

    table.each(test, function (x) print(x) end)
    -- 1
    -- 2
    -- 3

    table.times(4, function (x) print(x) end)
    -- 1
    -- 2
    -- 3
    -- 4

    table.collect(test, function (x) return x + 1 end)
    -- {2, 3, 4}

    table.select(test, function (x) return x < 3 end)
    -- {1, 2}
    
    table.reject(test, function (x) return x < 3 end)
    -- {3}

    table.partition(test, function (x) return x < 3 end)
    -- {1, 2}, {3}

    table.includes(test, 3)
    -- true

    table.detect(test, function (x) return x == 3 end)
    -- 3

    table.detect(test, function (x) return x == 4 end)
    -- nil

    table.merge({4}, test)
    -- {4,1,2,3}

Provides some array manipulation functions:

    table.pop(test)
    -- returns 3, test is mutated to {1,2}
     
    table.shift(test)
    -- returns 1, test is mutated to {2,3}

    table.unshift(test, 4)
    -- {4, 1, 2, 3}

    table.push(test, 4)
    -- {1, 2, 3, 4}

Grab a random element with:

    table.random(test)
    -- {3}
    
    table.random(test)
    -- {2}

Oh, look, boolean tests too for sexy if statements:

    table.empty({})
    -- true
    
    table.empty(nil)
    -- true

    table.empty({1,2,3})
    -- false

    table.present({})
    -- false
    
    table.present(nil)
    -- false

    table.present({1,2,3})
    -- true

And some useful bits:

    table.reverse({1,2,3})
    -- {3,2,1}

    table.dup({1,2,3})
    -- {1,2,3}
Last edited by mikelovesrobots on Wed Jun 22, 2011 7:13 am, edited 1 time in total.
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kikito
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Re: Lua-enumerable a port of useful table manipulation funct

Post by kikito »

Hi there!

I like this. (I'm missing some automated tests though).
When I write def I mean function.
mikelovesrobots
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Re: Lua-enumerable a port of useful table manipulation funct

Post by mikelovesrobots »

kikito wrote:Hi there!

I like this. (I'm missing some automated tests though).
Yeah. It was missing tests. There is now.
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BlackBulletIV
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Re: Lua-enumerable is a library of table manipulation functi

Post by BlackBulletIV »

I like the looks of this, some great functions there. One thing though; this code

Code: Select all

table.pop = function(list)
  return table.remove(list)
end

table.push = function(list, item)
  return table.insert(list, item)
end
would be more efficiently re-factored as

Code: Select all

table.pop = table.remove
table.push = table.insert
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bartbes
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Re: Lua-enumerable is a library of table manipulation functi

Post by bartbes »

Except it's not the same. (You can't pass an index to pop now, but you could with your code.)
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BlackBulletIV
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Re: Lua-enumerable is a library of table manipulation functi

Post by BlackBulletIV »

bartbes wrote:Except it's not the same. (You can't pass an index to pop now, but you could with your code.)
Yeah I know, but it's pretty simple for the user not to do that.

Anyway, it probably won't save much at all, though function calls do add up when called in the hundreds of thousands.
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Robin
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Re: Lua-enumerable is a library of table manipulation functi

Post by Robin »

Fun fact: there is a table.foreach function and a table.foreachi function (the latter of which is equivalent to your table.each function), but they are deprecated now.
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RPG
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Re: Lua-enumerable is a library of table manipulation functi

Post by RPG »

Code: Select all

function table.shuffle(array)
  local b
  for k, v in pairs(array) do
    b = math.random(1,#array)
    array[k] = array[b]
    array[b] = v
  end
end
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Robin
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Re: Lua-enumerable is a library of table manipulation functi

Post by Robin »

RPG wrote:

Code: Select all

function table.shuffle(array)
  local b
  for k, v in pairs(array) do
    b = math.random(1,#array)
    array[k] = array[b]
    array[b] = v
  end
end
I believe this implementation is incorrect (it most certainly is if the table contains non-array entries).

I think a correct one is:

Code: Select all

function table.shuffle(array)
    for i = #array, 2 do
        local j = math.random(1, i)
        array[i], array[j] = array[j], array[i]
    end
end
From Wikipedia, this algorithm is known as Fisher-Yates shuffle.
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vrld
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Re: Lua-enumerable is a library of table manipulation functi

Post by vrld »

Neat. I use these functions regularly, although under different names (each/collect -> map, select/reject -> filter) and not so much in game programming.

This one is also very useful:

Code: Select all

function table.fold(t, init, f)
    for k,v in pairs(t) do
        init = f(init, v, k)
    end
    return init
end

sum = table.fold({1,2,3,4,5}, 0, function(a,b) return a+b end) --> 15
prod = table.fold({1,2,3,4,5}, 1, function(a,b) return a*b end) --> 120
-- just cause:
function table.map(t, f)
    return table.fold(t, {}, function(a, v,k) a[k] = f(v,k); return a end)
end
table.map({1,2,3,4,5}, function(a) return a * a end) --> {1, 4, 9, 16, 25}
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