A Guide to Getting Started with Love2D

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
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BlackBulletIV
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A Guide to Getting Started with Love2D

Post by BlackBulletIV »

Today I thought I'd write a guide on getting started with LOVE. It covers a lot more than what the wiki article does, so no, it's not a clone of that :). Let me know if you find anything confusing, or see anything that could be improved. Thanks!

Guide to Getting Started with Love2D
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bartbes
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Re: A Guide to Getting Started with Love2D

Post by bartbes »

I'm here to bitch about all mistakes I can find:
It's API
--> Its.
{% highlight sh %} alias love="/Applications/love.app/Contents/MacOS/love" {% endhighlight}
Yeah..
The most official place
Most official? I'd just go for official.
and in this section I've give you a quick walkthrough
-->I'll
You'll most likely want to take a look the stuff in that now as well.
--> look at the stuff
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Robin
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Re: A Guide to Getting Started with Love2D

Post by Robin »

Oooh, I want to bitch too!

What's with the calling LÖVE Love2D? :3
Getting Setup
Setup is a noun. I think you mean "set up".

You might want to make it a bit clearer that LÖVE has a copy of Lua included, so you don't have to download Lua separately.
For those who aren't familiar with object-oriented programming (OOP), I suggest you do a little research on it, as it would take a little while to explain here.
I'd say that differently. Something about the scope of the guide. ;)
strongpoints
strong points?

The tutorial also seemed to be over a bit soon. I thought you were just beginning when I got to the conclusion.
Help us help you: attach a .love.
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bartbes
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Re: A Guide to Getting Started with Love2D

Post by bartbes »

Worst in my opinion was that it mentioned stuff, but then outsourced the explanation.
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BlackBulletIV
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Re: A Guide to Getting Started with Love2D

Post by BlackBulletIV »

Thanks for the feedback guys. I've applied all the changes (except I forgot the "strongpoints" one - that'll be uploaded in second). I hope the OOP section isn't too confusing; I find OOP a rather hard thing to explain.

I'll just point out that the purpose of this tutorial isn't to explain everything mentioned, to the contrary; it's purpose is more to summarise where to go. In fact, the idea stemmed largely from me wanting to give some pointers on what modules are most important when picking LOVE up.
Robin wrote:What's with the calling LÖVE Love2D? :3
That's what I call it outside these forums; it sounds less... strange. I would use LÖVE, but because of some limitations I would have to use the HTML entity for Ö on every use of it; basically, it's a pain.
Robin wrote:
strongpoints
strong points?
Strongpoints is actually an English word, but it may not be as clear, so I've changed it.
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nevon
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Re: A Guide to Getting Started with Love2D

Post by nevon »

BlackBulletIV wrote:I would use LÖVE, but because of some limitations I would have to use the HTML entity for Ö on every use of it; basically, it's a pain.
No you don't. Just use utf-8.
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BlackBulletIV
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Re: A Guide to Getting Started with Love2D

Post by BlackBulletIV »

Might have to do some sort of hack with Jekyll to do that; I think the file decoder has trouble with it, that's last I tried anyway.
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nevon
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Re: A Guide to Getting Started with Love2D

Post by nevon »

BlackBulletIV wrote:Might have to do some sort of hack with Jekyll to do that; I think the file decoder has trouble with it, that's last I tried anyway.
It's not UTF-8 that's the problem, it's the BOM. Just save your files without the BOM, and then add the metatag to make sure that the browser uses UTF-8.
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BlackBulletIV
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Re: A Guide to Getting Started with Love2D

Post by BlackBulletIV »

Ah ok, I'll have to test that out then.
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Re: A Guide to Getting Started with Love2D

Post by BlackBulletIV »

I've added instructions on making .love files (including Mac instructions that work properly - I think I might change it on the wiki). I think that closes down most of the "outsourcing explanations" instances. ;)
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