What's everyone working on? (tigsource inspired)
- BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)
Lol ok; don't think I've got the time to program it right now, but we'll see.
Re: What's everyone working on? (tigsource inspired)
Ivan, that 8-bit commando game looks really awesome. Can't wait to see what its like when its finished.
I'm working on a sort of space game, although I'm not sure how it will turn out quite yet. Right now a friend (artist) and I are working on a system with modular textures to generate hundreds of unique looking planets for a galaxy system. Hopefully I'll be able to post something playable in a few weeks.
I'm working on a sort of space game, although I'm not sure how it will turn out quite yet. Right now a friend (artist) and I are working on a system with modular textures to generate hundreds of unique looking planets for a galaxy system. Hopefully I'll be able to post something playable in a few weeks.
Re: What's everyone working on? (tigsource inspired)
I'm working on a "metagame", to be released on May 26th:
- nevon
- Commander of the Circuloids
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Re: What's everyone working on? (tigsource inspired)
I'm getting ready to make a paper prototype of what could become our next game.
- BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)
I'm working on a tonne of different projects, as usual. Starting to see if I can successfully implement the mechanic of "Launcher" by using custom physics.
Nice lighting effects! Is that done using pure Lua?vrld wrote:I'm working on a "metagame", to be released on May 26th:
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
Looks like that neat demo someone posted a while ago. With the lighting effects that is.
Re: What's everyone working on? (tigsource inspired)
This one? It's basically the same thing, but using HardonCollider for collision detection and computing the shadow volume.Jasoco wrote:Looks like that neat demo someone posted a while ago. With the lighting effects that is.
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
Yep. That's the one!
Re: What's everyone working on? (tigsource inspired)
Hi, new here! Working on a C64-like text adventure just to learn LUA and LÖVE.
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
Love that retro look.
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