Not too long ago I wrote a few tutorials on my blog about making cameras in LOVE. I thought I'd share them here (am I sharing this in the right place?) in case they might be of some assistance.
Notes:
I have learned better ways of implementing certain aspects of things since writing these.
It's now my habit to refer to LOVE as Love2D outside the community, so that people aren't confused. The "2D" bit gives a hint at what it's all about. I also can't write LÖVE without copying and pasting (rather tiresome).
Cameras in Love2D (Tutorials)
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- BlackBulletIV
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Cameras in Love2D (Tutorials)
Last edited by BlackBulletIV on Sun May 08, 2011 9:52 pm, edited 1 time in total.
Re: Cameras in Love2D (Tutorials)
Good! Tuto and sample are really welcome !
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
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Re: Cameras in Love2D (Tutorials)
Sweet, this will be helpful.
Please do.BlackBulletIV wrote:I may write a part 3 as well, with a few other tricks in it.
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Re: Cameras in Love2D (Tutorials)
Thanks .
I might write part 3 soon then.
I might write part 3 soon then.
Re: Cameras in Love2D (Tutorials)
Thank you for that nice tutorial, that’s a nice example and powerful example. I might even use that to start my game
Please do a third one
Please do a third one
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Re: Cameras in Love2D (Tutorials)
Thanks for your feedback, I appreciate it .
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Re: Cameras in Love2D (Tutorials)
I've finally written part 3, it covers restricting camera movement. You'll find the link at the first post.
Re: Cameras in Love2D (Tutorials)
thanks a lot dood, these tutorials are super helpful
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