Dug around for Object Orientation tutorials. Worked on one and decided to expand on it like this.
It's currently all console prints, I plan on making it run on the actual love window...
What's everyone working on? (tigsource inspired)
- Towerfiend
- Prole
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- SoggyWaffles
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Re: What's everyone working on? (tigsource inspired)
Of all the projects I've seen on this list, this last one might be the one I'm most interested in.
"Beneath the clouds lives the Earth-Mother from whom is derived the Water of Life, who at her bosom feeds plants, animals and men." ~Larousse
Re: What's everyone working on? (tigsource inspired)
I'm working on an epic book about a battle for earth and the morality of fighting in relation to life being created from dirt.
Here's a thereisentithisciiiie:
Here's a thereisentithisciiiie:
Re: What's everyone working on? (tigsource inspired)
When I say dirt I had spoken 0f wickedness. I repent.
Love You
Love You
Re: What's everyone working on? (tigsource inspired)
Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
Last edited by ivan on Mon May 16, 2011 9:23 am, edited 1 time in total.
- kikito
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Re: What's everyone working on? (tigsource inspired)
During the last month I've released memoize.lua, inspect.lua, cron.lua and tween.lua . I might add a last one to that list (still not sure).
Then I'll move to something else - In 4 weeks I'm going to host a Lua presentation and I'd like to prepare something special for that. So I'll be on the not-LÖVE specific territory for a while still.
Then I'll move to something else - In 4 weeks I'm going to host a Lua presentation and I'd like to prepare something special for that. So I'll be on the not-LÖVE specific territory for a while still.
Looks really nice!ivan wrote:Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
<images>
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
When I write def I mean function.
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
Currently working on a dungeon-crawler style game with randomly created Zelda-style dungeons. That's all I can say because I don't want to jinx anything.
Re: What's everyone working on? (tigsource inspired)
Creating graphics for a small space-based arcade game, anyone interested in programming it?
@rynesaur
- BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)
What's the concept/mechanic behind the game?Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?
Re: What's everyone working on? (tigsource inspired)
No clue, just had that image pop in my head . I assume it would involve jumping, grabbing extra air, and dodging stuff.BlackBulletIV wrote:What's the concept/mechanic behind the game?Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?
@rynesaur
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