I don't ever want to work with PHP ever again.Robin wrote:I don't get why it would need Django, actually.
LÖVE distribution website
Re: LÖVE distribution website
- Robin
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Re: LÖVE distribution website
Great to see so many people interested in this!
I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
Oh. Right.anjo wrote:Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.
Oh. Right. (By this point it should be thoroughly clear that I'm not authorised to make any claim about or relating to OS X or Windows whatsoever.)anjo wrote:As far as I know there's no 64-bit Windows build either...
I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
I feel your pain.thelinx wrote:I don't ever want to work with PHP ever again.Robin wrote:I don't get why it would need Django, actually.
Help us help you: attach a .love.
Re: LÖVE distribution website
I am surprised that nobody talks about a catalog of every "published" love game. For me it would be even more important to find a game/demo/project than to get a binary for any given platform (which of course also is useful). I would find those pieces of information about a project useful:Robin wrote: My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
- * name
* description
* release date
* version
* compatible love versions
* screenshot(s)
* homepage (forum post or github page)
* author
* uploaded .love file (the binaries can be generated on-the-fly with this file)
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
- TechnoCat
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Re: LÖVE distribution website
No need to. Windows x64 runs LOVE x86 just fine.Robin wrote:I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
- Robin
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Re: LÖVE distribution website
That's probably because there already are websites like that. Anyway, not everyone who wants binary distribution wants to have it in such a catalogue.miko wrote:I am surprised that nobody talks about a catalog of every "published" love game.
Oh. Right.TechnoCat wrote:No need to. Windows x64 runs LOVE x86 just fine.
Help us help you: attach a .love.
- Jasoco
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Re: LÖVE distribution website
I had a 64-bit version of OS X 0.6.1, but not one for 0.7 yet. Would it even make a difference? I never noticed a difference when I tested the two versions of 0.6.1.
- BlackBulletIV
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Re: LÖVE distribution website
Sounds like a great idea!
Ha yeah, I share your feelings. Which is why I'm trying to learn Rails.thelinx wrote:I don't ever want to work with PHP ever again.
- nevon
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Re: LÖVE distribution website
For those of you not hanging out in #love (why aren't you?), here's the design I made for the uploading page. If you have any ideas that don't suck, feel free to leave them here. Hopefully I'll write the markup and the styling for it tomorrow.
Re: LÖVE distribution website
How about an icon file upload field to add to the exe/app/etc?nevon wrote:If you have any ideas that don't suck, feel free to leave them here.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
- Robin
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Re: LÖVE distribution website
One thing I missed earlier.
Interesting idea, although I think it might have a hint of feature creep.Lafolie wrote:How about an icon file upload field to add to the exe/app/etc?
Help us help you: attach a .love.
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