LÖVE distribution website

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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thelinx
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Re: LÖVE distribution website

Post by thelinx »

Robin wrote:I don't get why it would need Django, actually.
I don't ever want to work with PHP ever again.
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Robin
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Re: LÖVE distribution website

Post by Robin »

Great to see so many people interested in this!
anjo wrote:Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.
Oh. Right.
anjo wrote:As far as I know there's no 64-bit Windows build either...
Oh. Right. (By this point it should be thoroughly clear that I'm not authorised to make any claim about or relating to OS X or Windows whatsoever.)

I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
thelinx wrote:
Robin wrote:I don't get why it would need Django, actually.
I don't ever want to work with PHP ever again.
I feel your pain.
Help us help you: attach a .love.
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miko
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Re: LÖVE distribution website

Post by miko »

Robin wrote: My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
I am surprised that nobody talks about a catalog of every "published" love game. For me it would be even more important to find a game/demo/project than to get a binary for any given platform (which of course also is useful). I would find those pieces of information about a project useful:
  • * name
    * description
    * release date
    * version
    * compatible love versions
    * screenshot(s)
    * homepage (forum post or github page)
    * author
    * uploaded .love file (the binaries can be generated on-the-fly with this file)
Browsing such a list would give a lot of fun ;)
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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TechnoCat
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Re: LÖVE distribution website

Post by TechnoCat »

Robin wrote:I guess we could compile 64-bits versions for the web service, if we were to do it proper anyway.
No need to. Windows x64 runs LOVE x86 just fine.
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Robin
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Re: LÖVE distribution website

Post by Robin »

miko wrote:I am surprised that nobody talks about a catalog of every "published" love game.
That's probably because there already are websites like that. Anyway, not everyone who wants binary distribution wants to have it in such a catalogue.
TechnoCat wrote:No need to. Windows x64 runs LOVE x86 just fine.
Oh. Right.
Help us help you: attach a .love.
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Jasoco
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Re: LÖVE distribution website

Post by Jasoco »

I had a 64-bit version of OS X 0.6.1, but not one for 0.7 yet. Would it even make a difference? I never noticed a difference when I tested the two versions of 0.6.1.
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BlackBulletIV
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Re: LÖVE distribution website

Post by BlackBulletIV »

Sounds like a great idea!
thelinx wrote:I don't ever want to work with PHP ever again.
Ha yeah, I share your feelings. Which is why I'm trying to learn Rails.
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nevon
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Re: LÖVE distribution website

Post by nevon »

For those of you not hanging out in #love (why aren't you?), here's the design I made for the uploading page. If you have any ideas that don't suck, feel free to leave them here. Hopefully I'll write the markup and the styling for it tomorrow.
uploading.png
uploading.png (108.45 KiB) Viewed 2384 times
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Lafolie
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Re: LÖVE distribution website

Post by Lafolie »

nevon wrote:If you have any ideas that don't suck, feel free to leave them here.
How about an icon file upload field to add to the exe/app/etc?
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Robin
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Re: LÖVE distribution website

Post by Robin »

One thing I missed earlier.
Lafolie wrote:How about an icon file upload field to add to the exe/app/etc?
Interesting idea, although I think it might have a hint of feature creep.
Help us help you: attach a .love.
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