- Provide a .love and point people to love2d.org to download LÖVE.
Disadvantage: gamers are lazy. They don't want to find and install LÖVE separately first. - Provide binaries with the .love tacked on.
Disadvantage: lovers are lazy. They don't want to create binary distributions for each and every platform LÖVE runs on, and to provide less platforms is to risk ignoring part of your audience.
My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
Plain-text website mockup:
Code: Select all
Game
[ Upload .love ]
Platforms
Windows
[ ] 32-bit
[ ] 64-bit
OS X
[ ] UB
Linux
[ ] Ubuntu package
[ ] Plain binaries (32-bit)
[ ] Plain binaries (64-bit)
nLÖVE
[ ] ...
Security
(x) Vanilla LÖVE
( ) SELÖVE
( ) Both
It would be very useful for quick game-making competitions in particular, I imagine.
I want to make this website myself, possibly together with the community, if there is enough interest for it. Things like hosting might be a bit of a problem for me, as well as a nice looking front-end.
So, what do you think?