Game Contest 2008

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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appleide
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Game Contest 2008

Post by appleide »

see http://udevgames.com

I want to join. I would like to use love2d even though its probably outclassed by the likes of Unity3d. I am okay at coding. Would like to join a team with one more programmer and more artists. I don't think I have time to be "lead programmer" though.
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qubodup
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Re: Game Contest 2008

Post by qubodup »

Can you explain how this works? Is there a 'start working on your project'-date? Will a topic have to be followed? (The site provides this information not.)

Do you have an idea for a game?

I once was in a game contest and documented it.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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mike
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Re: Game Contest 2008

Post by mike »

“ god damn the weather is so awesome qubodup
Now posting IN STEREO (where available)
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appleide
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Re: Game Contest 2008

Post by appleide »

The "start project date" is today, december 1st, but the last day to join the contest is mid-january. This contest goes for 3 months. Near the end of the contest the public votes the score the game receives in various categories including gameplay, graphics, music, etc. There is no specific topic for this contest this year. (although I think there was one last year).

I would probably just create some MMO clone if no one in my team has a better idea. I am not in a team atm though. Asking for team members here who has better artistic and creative talents than I do. :)
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nightvenom
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Re: Game Contest 2008

Post by nightvenom »

Portfolio ?
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appleide
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Re: Game Contest 2008

Post by appleide »

appleide wrote:MMO
nightvenom wrote:Portfolio ?
Correction: MOO! :o

No way I am nearing mmo's in ten years. :x

MOO as in master of orion; It'll be easy.
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cag
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Re: Game Contest 2008

Post by cag »

again, portfolio? moo isn't exactly an easy game to clone, anyways.
I'm willing to score a soundtrack if I have time and interest during those months: some examples of what I do. I've quite a bit of experience working with the XM/IT files as well, if mp3s or oggs aren't your cup of tea.
coding-wise... I'd rather not be involved. or if I am, I'm not willing to be the main programmer.
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qubodup
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Re: Game Contest 2008

Post by qubodup »

appleide wrote: Correction: MOO! :o
Ooooh. You said Moo!

Moo! Moo! ^^

Well, if you like my style (examples 1, examples 2), I'd löve to do some planets and buildings (and space ships? [and characters?!]).

I did most of the gfx for Lalalove (excluding some icons). See a svg of most images in the game here.

I can't code.

PS: I think the design would have to be a strong reduction of Master of Orion to make it a realistic task :)

PPS: cag: yay for mods!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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qubodup
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Re: Game Contest 2008

Post by qubodup »

What's the status?

Anyone else interested in making a minimal Master of Orion LOVE game?

Or any other game, where he would do lead programming with one programmer and two artists?

Anyone got game design suggestions?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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osgeld
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Re: Game Contest 2008

Post by osgeld »

i kinda am ... but totally unqulified for a project at this stage of my love development

i suck at sprites in general
i barley function as a love scripter

and im having enough trouble coming up with a game idea of my own

i can mesh together UI's title screens and background stuff

and i could help out with the logic flow ...

dunno
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