I more or less was able to play it.
I'm on 0.7, so the menus were a bit difficult to use. The fact that they seemed to get "white colored" when I hovered the mouse "over" them (hovered over the space were the text would be if I was on 0.6) didn't help.
When I clicked start, the screen resolution changed. Please don't do that. The screen resolution selected is too hight for my laptop screen.
Finally, when I clicked on the screen, the game "reset himself". I was not able to build any blocks by clicking.
But after pressing enter, I was able to see an animated dude move around on an empty canvas. Changing gravity seemed to work.
Gravity Game
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Gravity Game
When I write def I mean function.
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: Gravity Game
You cant create blocks. Im not sure where you got that idea. level two is the actual built level. the goal is to get to the top right of the screen in as few moves as possible.
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: Gravity Game
The next thing i need to add to the game is the ability to win. I want the game to go to the next world once you walk on to the door. what function would i use for this?
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Gravity Game
Depends completely on the architecture of your game, but usually it is as simple as setting a variable or two.gtothereal wrote:what function would i use for this?
Help us help you: attach a .love.
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: Gravity Game
like if x and y == the coordinates of the door. thanks that should be easy.
Who is online
Users browsing this forum: No registered users and 4 guests