BlackBulletIV wrote:Now thinking about, if we either have the first dev saying "this is how it's going to be done", or we have short turns so that rewrites are made pretty stupid, it may well be a fun thing. After all, you don't have to subject yourself to wallowing in someone else's code if you don't want to.
On that topic, it is of my opinion that both of these should be true. The "Game Jam Host", or first to go, makes the general design documentation that everyone will follow. That is not to say that they make all of the design decisions from the first turn, more of a general guideline for the game.
And as for turn length, I would like to propose 48 hours to keep it in the spirit of a regular game jam. However, that may leave certain folks with 2 days out of the week that don't work very well for them... so we could adopt a system where every person can hold the game for up to a week, and are expected to only work two days on it.