LÖVE! On an iPod touch?
LÖVE! On an iPod touch?
Sorry if you just got a boner, I'm actually asking if it's possible.
Re: LÖVE! On an iPod touch?
It's certainly technically possible, and I was going to look into it myself; but I've found out Apple isn't going to let any applications with "interpreted code" to be on the App Store. see: http://mcdevzone.com/2008/03/07/iphone- ... trictions/
Though I wonder if we could just port the interpreter to ipod touch without releasing it on the App Store, and then us individual love enthusiasts could bundle out .lua code with the interpreter and release that instead on the App Store; Yes it might mean each touch has multiple love, but its definitely something to ponder.An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).
Re: LÖVE! On an iPod touch?
Oh man. I would love this so much.
Though, I wonder what the exact limits are on "interpreted code". I mean, I've got an app called "Stanza" that basically allows you to download books in the form of text files from anywhere you want. Lua files aren't that far from plain text. And if you were really nice to the Apple people, and let them impose all the restrictions they wanted on file I/O, I could see this happening.
Though, I wonder what the exact limits are on "interpreted code". I mean, I've got an app called "Stanza" that basically allows you to download books in the form of text files from anywhere you want. Lua files aren't that far from plain text. And if you were really nice to the Apple people, and let them impose all the restrictions they wanted on file I/O, I could see this happening.
Re: LÖVE! On an iPod touch?
Hmm, the PSP lua thingy guy already ported his "engine" to the iPod touch/ iPhone:
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780
So why not do the same with löve
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780
So why not do the same with löve
Re: LÖVE! On an iPod touch?
I can't figure out how to download that Lua thing and put it on my jailbroken touch :/
And, is there any docs for it?
And, is there any docs for it?
Re: LÖVE! On an iPod touch?
I've been doing some iPhone development this semester, and I will never go NEAR it again.
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Re: LÖVE! On an iPod touch?
Got a blog or something where we can read your rant on why iPhone dev sucks? Just curious.rude wrote:I've been doing some iPhone development this semester, and I will never go NEAR it again.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: LÖVE! On an iPod touch?
says it all about iPhone development.And if you were really nice to the Apple people, and let them impose all the restrictions they wanted on file I/O...
Re: LÖVE! On an iPod touch?
It's apple, lol.
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