Hi guys, I'm pretty sure someone sent me this before and I know I posted it here but I found out yesterday that it's been updated.
Basically it's a sound-effect generator which is awesome for prototyping or even final production, it's flash based right now and can even save as wav.
http://ded.increpare.com/~locus/as3sfxr-b/
Sound Effect Generator [as3sfxr-b]
Sound Effect Generator [as3sfxr-b]
@rynesaur
- Robin
- The Omniscient
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Re: Sound Effect Generator [as3sfxr-b]
I can't remember if someone did already, but if not, someone should make that in LÖVE.
Help us help you: attach a .love.
- Jasoco
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Re: Sound Effect Generator [as3sfxr-b]
I am going to make a game that will emulate 8-bit arcade feel, I'd love to be able to generate all the sound effects and possible music without using MP3's of it recorded.
This is possible, right?
This is possible, right?
Re: Sound Effect Generator [as3sfxr-b]
More or less, yeah.
Re: Sound Effect Generator [as3sfxr-b]
challenge accepted.
- Jasoco
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Re: Sound Effect Generator [as3sfxr-b]
Okay, Barney Stinson.headchant wrote:challenge accepted.
Re: Sound Effect Generator [as3sfxr-b]
I don't think creating music on the fly is doable right now. You could use the timing functions, and trigger samples at, say 1/16 notes, but that wouldn't be very elegant, as the program's timing could differ every loop. I'd like it if we could use two buffers; while one is playing, we fill the other one with sample data. But first we need a function to see where the current sample position on the playing buffer is, so that we know when to play the second buffer exactly when the first buffer ends
Re: Sound Effect Generator [as3sfxr-b]
sfxr sound generation in love would be cool.
we can create seeds using sfxr and use it with love.
we can create seeds using sfxr and use it with love.
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