I am playing around with particles for a game I am working on and I wanted to know what some good settings are for particles that look really nice and work really well. Stuff like fire and smoke and magical fields and stuff like that.
Show some screenshots if you can.
Looking for stuff the particle system can do.
Post your favorite particle settings...
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Re: Post your favorite particle settings...
If you're feeling like you could use a particle system editor, take a look at this topic. HGE's editor is very good at least as a starting point to tweak around until you have what you want.
Maybe it's time for a particle system contest? kikito?
Maybe it's time for a particle system contest? kikito?
- Jasoco
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Re: Post your favorite particle settings...
Useless because it's Windows only. And I can't even drag the EXE into Löve. I need something that would be platform agnostic. Though you did give me an idea to make an editor of my own.
Still, I'd love to see peoples creative use of the particle system. Like what images they use, what colors, speeds, settings.
Still, I'd love to see peoples creative use of the particle system. Like what images they use, what colors, speeds, settings.
- slime
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Re: Post your favorite particle settings...
This is a fairly decent particle editor for LÖVE.
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Re: Post your favorite particle settings...
Perfect! Thanks.
Re: Post your favorite particle settings...
Hahaha, sorry, I still don't know what platform people here use.Jasoco wrote:Useless because it's Windows only.
Here's an image and particle settings I'm using to make little trucks leave a trail of dense smoke:Jasoco wrote:Still, I'd love to see peoples creative use of the particle system. Like what images they use, what colors, speeds, settings.
Code: Select all
local function newSmokePuffs()
-- created from c:/Users/Andre/Desktop/hge181/tools/particleed/particle1.psi
-- make sure to change the line below to the correct image and maximum number of particles
local ps = love.graphics.newParticleSystem( newPaddedImage( 'images/smoke.png' ), 64 )
ps:setEmissionRate( 10 )
ps:setLifetime( -1 ) -- forever
ps:setParticleLife( 5, 5 )
ps:setDirection( -1.5, -1.5 )
ps:setSpread( 0 )
-- ps:setRelative( false )
ps:setSpeed( 10, 10 )
ps:setGravity( -85, -85 )
ps:setRadialAcceleration( 0, 0 )
ps:setTangentialAcceleration( 0, 0 )
ps:setSize( 0.2, 1 )
ps:setSizeVariation( 0 )
ps:setSpin( 0, 0, 0 )
ps:setColor( 255, 255, 255, 255, 255, 255, 255, 255 )
-- ps:setColorVariation( 0 )
-- ps:setAlphaVariation( 0 )
return ps
end
One problem with this particle system is that when a particle is deleted you can see a puff of smoke coming to the front of its neighbors. I guess I can fix it by making the maximum number of alive particles bigger.
- Jasoco
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Re: Post your favorite particle settings...
All of them. We use all of them. Mac, Linux, Windows. We use them all. Löve is best when it's kept platform agnostic.leiradel wrote:Hahaha, sorry, I still don't know what platform people here use.Jasoco wrote:Useless because it's Windows only.
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Re: Post your favorite particle settings...
And don't forget the nLÖVE platforms, although I doubt that they will be suitable to develop games on them.Jasoco wrote:All of them. We use all of them. Mac, Linux, Windows. We use them all. Löve is best when it's kept platform agnostic.
Help us help you: attach a .love.
- Jasoco
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Re: Post your favorite particle settings...
Develop, no. Play, let's hope so! I wouldn't want to develop my iPhone or Android game on the phone itself, but I sure as heck would love to test it out on them.Robin wrote:And don't forget the nLÖVE platforms, although I doubt that they will be suitable to develop games on them.Jasoco wrote:All of them. We use all of them. Mac, Linux, Windows. We use them all. Löve is best when it's kept platform agnostic.
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