Okay, I've almost got it to build for MSVC 2010.
Would anyone use an OpenGL module? (The 3D kind)
EDIT: Success!
LÖVE 0.7.1 Released
- ishkabible
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Re: LÖVE 0.7.1 Released
lol at first i thought you had added a bug that caused everything to play at half pitch then after some testing i found out that you had actually fixed it and i had been used to the wrong way
- slime
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Re: LÖVE 0.7.1 Released
Zen: yes?
Re: LÖVE 0.7.1 Released
Explain what does this mean ??* Removed custom sample rates for Decoders.
Re: LÖVE 0.7.1 Released
There were some issues how the decoders handled the sample rate argument to love.sound.newDecoder. Everything decodes now to 44100.dstyro wrote:Explain what does this mean ??* Removed custom sample rates for Decoders.
Shallow indentations.
- Jasoco
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Re: LÖVE 0.7.1 Released
Okay, so now how do I set the filter for a framebuffer now that we can do it in 0.7.1? I want to set it to Nearest for the whole screen and have it scale 2x without antialiasing.
Edit: I think I got it. Found a thread. And it seems to work.
Edit: I think I got it. Found a thread. And it seems to work.
Re: LÖVE 0.7.1 Released
Guys, I would really appreciate if there would be windows build without sse2 .
- Robin
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Re: LÖVE 0.7.1 Released
I believe that will be 0.7.2.Endeg wrote:Guys, I would really appreciate if there would be windows build without sse2 .
Help us help you: attach a .love.
Re: LÖVE 0.7.1 Released
The LÖVE available at http://love2d.org/builds/ runs now without SSE2 *.
It already includes changes that go into 0.7.2, consider it as beta/unstable.
* It still requires VC++ 2005 runtimes.
It already includes changes that go into 0.7.2, consider it as beta/unstable.
* It still requires VC++ 2005 runtimes.
Shallow indentations.
Re: LÖVE 0.7.1 Released
Works for me. Thanks!Boolsheet wrote:The LÖVE available at http://love2d.org/builds/ runs now without SSE2 *.
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