Using the same rendering technique as my previous plasma project (http://love2d.org/forums/viewtopic.php? ... 576#p27384), I've now modified it to display a textured quad. This is my last effort at per-pixel operations.. lol it's sloooow. Again, excuse my code, I've not yet learned about tables and whatnot, and I'm using arrays to setup the quad.. I think.
Here it is:
Textured quad
- EmmanuelOga
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Re: Textured quad
Hmmmm since löve uses opengl on the backend, I would be awesome to have some support for glBindTexture available.
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http://EmmanuelOga.com
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