Like Green_hell suggested >here< I'll remake atari's battlezone.
I'll use Kudomiku's ENVY framework, my lGUI and gLöve/Löve3d libraries.
Currently I'm working on the entities, the player tank is kinda done, I need to write entities for obstacles, canons, bullets and npc's D:
When the game dynamics are done, I'll start making the game pseudo-3d just like the original game ( screenshot below )
Original:
My current state:
( For now I'll keep it 2d, untill the game itself is done, just like stated above )
When I can be arsed to, I'll add network support too, so you can play against other people
LöveZone
Re: LöveZone
Aww, someone used ËNVY! I'm honored.
Great work, keep it up. Can't wait to play it.
Great work, keep it up. Can't wait to play it.
Re: LöveZone
First "playable" version is done!
It already keeps track of scores, highscores and lifes. Added some original sounds. Player respawn is 3 seconds, game restart after game over is 5 seconds.
Will work on the AI tomorrow, and a first step to making it multiplayer :V
Ok, no enemies yet and no use of my 3d lib, but you can shoot ( spacebar ), move ( arrow keys ), and to test the collision with the bullets you can use a turbo ( left shift ) to hit a bullet xD.It already keeps track of scores, highscores and lifes. Added some original sounds. Player respawn is 3 seconds, game restart after game over is 5 seconds.
Will work on the AI tomorrow, and a first step to making it multiplayer :V
- bartbes
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Re: LöveZone
I like it! (and the reference to LUBE )
It's especially great that you get 10 points for hitting yourself
It's especially great that you get 10 points for hitting yourself
- qubodup
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Re: LöveZone
Aaaaw! Cuuute!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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