General discussion about LÖVE, Lua, game development, puns, and unicorns.
EMB
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by EMB » Tue Mar 01, 2011 8:44 pm
I have no imagination, so I can think of no good programming exercises that would get me doing something. Therefore I come to a nice community
Basically, ask me to make any sort of program you want; I'll give it a try.
Notes:
Doesn't have to be within LÖVE, can be anything at all.
Personally, I prefer the communication and encryption side of programing. (Will do other stuff though.)
I am a windows guy, if you want stuff for other platforms it must be web based. (Can do basic hosting.)
Don't be stupid.
Just because you ask, doesn't mean I have to do it.
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EMB
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by EMB » Tue Mar 01, 2011 8:45 pm
IRC:
No longer needed.
Here is existing IRC library:
https://github.com/JakobOvrum/LuaIRC
Global Highscores:
Yet to start.
Achievements:
Yet to start.
UPNP/Port Punching:
Yet to start.
Last edited by
EMB on Wed Mar 02, 2011 6:22 pm, edited 3 times in total.
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TechnoCat
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by TechnoCat » Tue Mar 01, 2011 9:07 pm
Make a pure-Lua IRC client library we can use for in-game chat lobbies.
Create a pure-Lua Upnp or port hole punching protocol library.
tentus
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by tentus » Tue Mar 01, 2011 9:25 pm
Make an achievement sharing system for Love. Something that we could link up to our forum usernames would be the nicest.
nevon
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by nevon » Tue Mar 01, 2011 9:30 pm
Make a secure system for global highscores.
EMB
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by EMB » Tue Mar 01, 2011 9:46 pm
IRC shouldn't be hard, I have found a library doing everything but sending. (I know WTF?)
Upnp/port punching I don't quite see the point of; elaborate it's use and I may consider.
Achievements, that sounds fun.
Global Highscores, that sounds even more fun
Think I'll start on IRC and then move onto global highscores, unless something cooler comes up
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nevon
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by nevon » Tue Mar 01, 2011 9:48 pm
EMB wrote: Upnp/port punching I don't quite see the point of; elaborate it's use and I may consider.
It's needed for online multiplayer unless you want to have to make the user set up port forwarding.
EMB
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by EMB » Tue Mar 01, 2011 9:50 pm
What for, servers? They traditionally require port forwarding anyway, and there is no reason to change that. (If you can't port forward or find workarounds, you shouldn't be hosting a server.)
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kalle2990
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by kalle2990 » Tue Mar 01, 2011 10:03 pm
tentus wrote: Make an achievement sharing system for Love. Something that we could link up to our forum usernames would be the nicest.
+1
This would indeed be epic.
TechnoCat
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by TechnoCat » Tue Mar 01, 2011 10:08 pm
EMB wrote: Upnp/port punching I don't quite see the point of; elaborate it's use and I may consider.
Achievements, that sounds fun.
If I make a small 2 player game that is over the internet, I don't want to force them to setup port-forwarding in their router to play a brief game.
kalle2990 wrote: tentus wrote: Make an achievement sharing system for Love. Something that we could link up to our forum usernames would be the nicest.
+1
This would indeed be epic.
I like this idea too, but it seems to be out of the scope of ordinary lovers.
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