Yeah, I think you are right. My bad.Robin wrote:I think this doesn't do what you think it does. If entity1.y > entity2.y, it sorts by z rather than y. I think this would work better:
HeroSquare Adventures 0.91 - Dungeon!
- kikito
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Re: HeroSquare Adventures 0.065 - swords, fire, powerups!
When I write def I mean function.
Re: HeroSquare Adventures 0.71 - first update for 2011
bump, finally I got back around to this project
- nevon
- Commander of the Circuloids
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Re: HeroSquare Adventures 0.71 - first update for 2011
Yay!Gnx wrote:bump, finally I got back around to this project
Re: HeroSquare Adventures 0.91 - Dungeon!
*bump*
Added a whole bunch of things and freshened things up a bit with a new level
Added a whole bunch of things and freshened things up a bit with a new level
Re: HeroSquare Adventures 0.91 - Dungeon!
A truly lövely project.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
- TheAncientGoat
- Prole
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Re: HeroSquare Adventures 0.91 - Dungeon!
Oooo, fun!
Re: HeroSquare Adventures 0.91 - Dungeon!
I like this project so much I made a little modification for it! It's not that well written but it should be easy to re-add the code to future updates.
Monsters now yield experience when defeated. You need 10 exp. points to level, with the curve set at 1.75 per level. Gaining a level does little more than play a sound effect (that I created form scratch ) and reward you with 3 hp.
If you obtain the HUD upgrade you will be able to see your current level and experience count. Oh and experience carries over each level, so if you get 11 exp you will go over to level 2 with 1 exp.
http://cl.ly/3w0m3B013f3E3S3E212D
Monsters now yield experience when defeated. You need 10 exp. points to level, with the curve set at 1.75 per level. Gaining a level does little more than play a sound effect (that I created form scratch ) and reward you with 3 hp.
If you obtain the HUD upgrade you will be able to see your current level and experience count. Oh and experience carries over each level, so if you get 11 exp you will go over to level 2 with 1 exp.
http://cl.ly/3w0m3B013f3E3S3E212D
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
- SoggyWaffles
- Citizen
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- Location: Wyoming, USA
Re: HeroSquare Adventures 0.91 - Dungeon!
Welp, it crashes for me, but i do get to hear the nice music.
I've never had trouble with framebuffers or Po2 before. I have herosquare_091.love which the one posted in the OP.
Code: Select all
Error: [string "main.lua"]:566: Cannot create Framebuffer: Not supported by your OpenGL implementation
stack traceback:
[C]: in function 'newFramebuffer'
[string "main.lua"]:566: in function 'fb'
[string "main.lua"]:87: in function 'load'
[string "boot.lua"]:308: in function <[string "boot.lua"]:306>
[C]: in function 'xpcall'
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