Ar, now I understand, sure I will try keep that in mind. I have felt very welcomed here and happy to be around so many nice people
What do you think the best way to get people to throw a few ideas around?
I am just setting the menu to load all the setting from the project file I have already got a few of them working and changing the project
file.
For add'on scripts I have thought about adding the scripts in a script folder to keep it uniform, what will be best way to call them. Would it be as a script lib and including them in header of the main file or part of a main function as a dofile action or should I just leave the end use to include/request/dofile themself and just include the scripts in the scripting folder?
I started to slow down with the project as I was making silly bugs that was made because I was tired or rushing lol and the build and run icons don't
really work anyone got any ideas what they could be or want to donate some of there own work to the app for these buttons buttons?
Also does LOVE have http access for leader boards and online user functions or do you have to include the whole sockets libs? The windows wrap I
use includes http and maybe I could make a tool that could include some useful 3ed party commands and add a leader board action, depending on how
we are able to talk to the love.exe, I have read that there is a function that can run exe files but does that have a callback to LOVE?
All ideas right now the L Builder still comes first
I really wish I new C++ so be able to understand LOVE on a coding level but I don't lol what functions in love are note lua that are just true c++ I guess
the window size, key commands mouse/joystick are all C++ functions or am I wrong?