Hi I'm going to show you my first love project evah
--boring talk skip if you're buzy
But firstly, I want to thank the makers of Love for their great Framework. Without Love I was still searching for a game engine/multimedia library suiting my needs. Long, long ago, I used Game Maker to make games. But then I switched to Linux. Guess what?? :O Game maker doesnt work on Linux. And it became very commercial too. After that I tried out: Allegro, SDL, SFML, Game maker again, Love (but hey, couldnt protect my source :') ), pyGame
From this period I learned: C and C++ are languages that seem far easier than what they are in practice. That's all. I dont have a game to show or something. Only a game engine that rendered 2 images but now has a segmentation fault.
And then I rediscovered love. I found out that Lua was the coolest language in the world. You only have to learn what tables are. And you must install middleClass. All cool things I tried out in C++ and didnt work there because it wasnt proper syntax worked in Lua as not-the-worsed code. (still too much globals, but who cares, the game runs)
-- end of talk
And so I started programming a game. With one rule in my mind: just make the game. And well, thanks to love and lua, I have a game to show There were almost no problems I came across, so almost no delay in developing.
It's just a basic break-out clone, with 4 different blocks (one not yet implented) 2 items, and some music/art. 5 levels currently.
The balls movement aint very good (just: if ball.box:collidesWith(brick.box) then ball.xto = otherside) But in another project I allready implented the game maker style direction and speed system, so I may once implent that in this game too.
One problem in the game:
If you hit a brick, there plays a sound. It should. But sometimes, it doesnt play the sound :/ I looked through the source, but couldnt find the cause. Maybe someone else can take a look? (most code regarding sound is in the objects.lua file)
Break out clone.
Break out clone.
- Attachments
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- break_out.love
- Da Game :D
- (5.43 MiB) Downloaded 510 times
Re: Break out clone.
Interesting art style, but forced full screen is a bit of an annoyance.
Re: Break out clone.
In the menu and exit, also on first few times of trying to open it it just songs no app, this was on x64 win 7.
also add a pause menu so ecape does not end the game.
Also the bar/paddle add some kind of maths so if its less then 50% the ball knows its under the paddle I was able
still make the ball go back up this shouldn't happen as its under the paddle part from that kool app
also add a pause menu so ecape does not end the game.
Also the bar/paddle add some kind of maths so if its less then 50% the ball knows its under the paddle I was able
still make the ball go back up this shouldn't happen as its under the paddle part from that kool app
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Re: Break out clone.
Fullscreen is a good thing but needs to be fine tuned and better menu.thelinx wrote:Interesting art style, but forced full screen is a bit of an annoyance.
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Re: Break out clone.
What isnt good about my full-screen mode?
The only down-sides I can come up with are that I always use a 1280*1024 screen, and scale that to the real display size. So if your resolution is lower than 1280*1024, the graphics card is somewhat bloated for nothing, and if your display is bigger than 1280*1024, it's somewhat stretched indeed. But I couldnt come up with a better solution to handle resolutions while keeping my code maintainable. (and no full-screen mode is no option, the games mood is is better expressed in full-screen)
Nevertheless, I will add a windowed mode option in the menu soon. Have to draw a new button
The only down-sides I can come up with are that I always use a 1280*1024 screen, and scale that to the real display size. So if your resolution is lower than 1280*1024, the graphics card is somewhat bloated for nothing, and if your display is bigger than 1280*1024, it's somewhat stretched indeed. But I couldnt come up with a better solution to handle resolutions while keeping my code maintainable. (and no full-screen mode is no option, the games mood is is better expressed in full-screen)
Nevertheless, I will add a windowed mode option in the menu soon. Have to draw a new button
Re: Break out clone.
Keep up the good work and keep is in the loopchris wrote:What isnt good about my full-screen mode?
The only down-sides I can come up with are that I always use a 1280*1024 screen, and scale that to the real display size. So if your resolution is lower than 1280*1024, the graphics card is somewhat bloated for nothing, and if your display is bigger than 1280*1024, it's somewhat stretched indeed. But I couldnt come up with a better solution to handle resolutions while keeping my code maintainable. (and no full-screen mode is no option, the games mood is is better expressed in full-screen)
Nevertheless, I will add a windowed mode option in the menu soon. Have to draw a new button
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
- Taehl
- Dreaming in associative arrays
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Re: Break out clone.
I would humbly suggest using TEsound, which was made to fix problems like that.chris wrote:One problem in the game:
If you hit a brick, there plays a sound. It should. But sometimes, it doesnt play the sound :/ I looked through the source, but couldnt find the cause. Maybe someone else can take a look? (most code regarding sound is in the objects.lua file)
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: Break out clone.
Would like an option to controll pad with keyboard also, not only mouse.
Other than that, great work Special style that I liked.
Other than that, great work Special style that I liked.
- Robin
- The Omniscient
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Re: Break out clone.
The thing is, full screen comes on a bit strong: you can't do anything else while the game is running, it has a chance of messing up your resolution... for a quick, casual look at a game downloaded from a forum, it is too dramatic and forceful.chris wrote:What isnt good about my full-screen mode?
You might want to make windowed mode the default, especially for games that are not epically huge.
Help us help you: attach a .love.
Re: Break out clone.
Yes I would like option to use keyboard or mouse also that be funDigGaN wrote:Would like an option to controll pad with keyboard also, not only mouse.
Other than that, great work Special style that I liked.
Sir Kittenface
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
Möko IDE Codename (Erös) Returns Soon
I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.
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