Statically compiled scripts using LLVM-Lua?
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- Prole
- Posts: 2
- Joined: Thu Feb 17, 2011 6:13 pm
Statically compiled scripts using LLVM-Lua?
I saw a thread about using LuaJIT for Love2D scripts. I was wondering if anyone has tried LLVM-Lua integration for Love2D. Personally, being able to use a statically compiled version of the executables not dependent on the Love engine sounds like a winner to me.
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- Prole
- Posts: 2
- Joined: Thu Feb 17, 2011 6:13 pm
Re: Statically compiled scripts using LLVM-Lua?
Found a previous post about it. It's kind of a shame though. LLVM-Lua has a really nice optimizer even when using JIT-compiled code.
Re: Statically compiled scripts using LLVM-Lua?
Bartbes tried it, and found that it was actually slower than regular Lua.
- bartbes
- Sex machine
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Re: Statically compiled scripts using LLVM-Lua?
Wrong, I compiled love to llvm bytecode, I never used LLVM-lua, also the speed was exactly the same, not slower.
Re: Statically compiled scripts using LLVM-Lua?
Okay, sorry.
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